703 Double shot
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
340 116
7 112
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
Object 703 II
Object 703 II
thevinh_hanhtau [TKKC]
17.12.2023 07:36
Without Premium With Premium
Credits 113 372 113 372
Experience (x{2} for the first win in a day) 5288 7112
Detailed Report
Statistics for thevinh_hanhtau
Battle efficiency Σ: 4 6278 8 1570 625 3 -
  • clem2004 E 25 2 2
  • ismail_2016 SU-152 1
  • Running96 Panther II 1
  • User_3000494210 FSV Scheme A 1 2
  • HCW05 [NJK] VK 45.02 (P) Ausf. A 1 1 4
  • Vitamin_Chua [VN-G] CS-53 1
  • attacking_maverick_401 IS-3 1 3
  • The_other_hero TNH 105/1000 1 2 3
  • yohanis2020 Tiger (P) 1 2 3
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 18/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6278
  • {{ ::replay.translations.damageDealt.sniper }} 411
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1570
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 625
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,5
Credits With Premium
Received 113 372 113 372
Personal Reserves bonus 85 029 85 029
Action / Personal missions payout 85 029 85 029
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 283,430 340,116
 
Auto-repair vehicle -7,062 -7,062
Auto-resupply ammunition -23,600 0 -23,600 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 246,768 0 303,454 0
Time
  • Starting time 07:36
  • Battle duration 6 min 29 s
  • Time of destruction -
Experience
Received 1 823 91     1 823 91
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For tactical training 1 368     1 368
For military maneuvers 343     343
Bonus for Premium vehicle tier 274       274  
 
 
Total: 5 288 525 7 112 617
  • Version: 1.23.0
  • Server game time: 2023-12-17 07:36
  • Spawn: II
  • Battle type: Regular
  • Uploaded: thevinh_hanhtau

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