Ace, high caliber, conf. - using +75% of brain
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
131 234
13 265
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Standard
Malinovka
Object 140
Object 140
D34DSH0T [AAV]
24.12.2023 12:09
Without Premium With Premium
Credits 58 326 58 326
Experience (x{5} for the first win in a day) 10105 13265
Detailed Report
Statistics for D34DSH0T
Battle efficiency Σ: 2 5923 9 1650 713 3 -
  • Zelo0611 [KAMP] WZ-111 model 1-4
  • Lockenfrosch_1 [NOT-A] Type 63 2 1
  • Bomber_69 Centurion Action X 2
  • greg5 [X3000] Progetto M35 mod 46 1 1
  • aloiszach WZ-111 model 5A 1 3
  • syndictivegas0702 M53/M55
  • Grizzly77777 TVP T 50/51 1 4
  • NathanielHagreave [AFV] Bat.-Châtillon 12 t 1
  • shichi_KyoHan Turtle Mk. I
  • _IBAH [OL-NI] T95 4 1
  • Lost_Toddler [RINSE] Caernarvon 3 1 2
  • Belong_Azov [RO1] TNH T Vz. 51
  • 4upacabra [GBUST] T110E3 2
  • Abadonator [DL-2] Rheinmetall Skorpion G 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 48
  • {{ ::replay.translations.shots.hits }} 33/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5923
  • {{ ::replay.translations.damageDealt.sniper }} 3562
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1650
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 10/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 713
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/7
  • {{ ::replay.translations.mileage.label }} 4,71
Credits With Premium
Received 58 326 58 326
Action / Personal missions payout 43 745 43 745
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -21,851 -21,851
Auto-resupply ammunition -126,800 0 -126,800 0
Auto-resupply consumables 0 0 0 0
 
Total: -46,580 0 -17,417 0
Time
  • Starting time 12:09
  • Battle duration 14 min 31 s
  • Time of destruction -
Experience
Received 1 263 63     1 263 63
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
Action / Personal missions payout 3 790 1 250     3 790 1 250
 
 
Total: 10 105 1565 13 265 1725
  • Version: 1.23.0
  • Server game time: 2023-12-24 12:09
  • Spawn: I
  • Battle type: Regular
  • Uploaded: D34DSH0T

Replay description

Missing quite a few shots and not getting a good start on the hill, going back for sniping and supporting base def. was a good move :)

Replay's comments (0)