COULD NOT BE CLOSER IF YOU TRIED! (Forgive me for I have sinned ;_;)
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
80 716
8 019
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Glacier – Standard
Glacier
M40/M43
M40/M43
Maverick_Games [CELL]
25.12.2023 07:17
Without Premium With Premium
Credits 28 321 28 321
Experience 7524 8019
Detailed Report
Statistics for Maverick_Games
Battle efficiency Σ: - 3260 14 1 298 - 588
  • PuppetRider [MORDR] Lorraine 40 t 1
  • Bradystone1 Caliban 2 2
  • beijushangyanlma [CN1] Bofors Tornvagn 3
  • pan777 [RUSS] Ho-Ri 2 1 1
  • fahadmaq1998 Rheinmetall Skorpion G 1
  • dk9nu [-BAM-] Strv S1 1 2
  • Marioman6400 [BURR] AMX AC mle. 48 1
  • Mr_Tony77 Lorraine 40 t 1
  • _ArTyR_5 T28 Prototype 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 4/0
  • {{ ::replay.translations.shots.heHits }} 13
  • {{ ::replay.translations.damageDealt.total }} 3260
  • {{ ::replay.translations.damageDealt.sniper }} 3260
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 298
  • {{ ::replay.translations.damageStunned.ownLabel }} 588
  • {{ ::replay.translations.stunsCaused }} 5
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,98
Credits With Premium
Received 28 321 28 321
Personal Reserves bonus 21 241 21 241
Action / Personal missions payout 16 993 16 993
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 66,555 80,716
 
Auto-repair vehicle -9,256 -9,256
Auto-resupply ammunition -28,710 0 -28,710 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 8,589 0 22,750 0
Time
  • Starting time 07:17
  • Battle duration 15 min 0 s
  • Time of destruction 14 min 55 s
Experience
Received 990 50     990 50
Fine for causing damage to allies 0 0
Action / Personal missions payout 6 534 0     6 534 0
 
 
Total: 7 524 50 8 019 75
  • Version: 1.23.0
  • Server game time: 2023-12-25 07:17
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Maverick_Games

Replay description

In all seriousness the vast majority of the game was your bog-standard clicker gameplay. Team is loosing but were hanging on by a thread. Somehow we manage to gain the advantage in numbers where only ONE tank remained but the clock is quickly ticking down!

And then I realized.... I have no ammo... But fear not! For I still had hit points and a maneuverable machine! It was time to be the BAIT!

As the last enemy Scorpion aimed at me, he fired doing 0 damage! I ran forward trying to get him out into the open as I was an easy kill! He took it, and burned to death on the last MILISECOND of the match!

Replay's comments (0)