the support we needed
Personal Score
Team Score
Detailed Report
Defeat
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
43 644
523
Berlin – Standard
Berlin
Dicker Max
Dicker Max
_Miho_Nishizumi__ [_OGHS]
03.01.2024 23:47
Without Premium With Premium
Credits 19 397 19 397
Experience 389 523
Detailed Report
Statistics for _Miho_Nishizumi__
Battle efficiency Σ: - 957 1 - 99 1 -
  • irsa007 AMX 13 F3 AM
  • DeeJayPoPo Super Hellcat 1
  • grigoriy1 M-II-Y
  • Yanator Centurion Mk. I 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 6
  • {{ ::replay.translations.shots.hits }} 4/3
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 957
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 2/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 99
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,71
Credits With Premium
Received 19 397 19 397
Action / Personal missions payout 14 548 14 548
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,405 -4,405
Auto-resupply ammunition -3,600 0 -3,600 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 22,940 0 32,639 0
Time
  • Starting time 23:47
  • Battle duration 6 min 41 s
  • Time of destruction 6 min 5 s
Experience
Received 268 13     268 13
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 121       121  
 
 
Total: 389 13 523 20
  • Version: 1.23.0
  • Server game time: 2024-01-03 23:47
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _Miho_Nishizumi__

Replay description

At the beginning it looked like a close round, but after I decided to go on the attack, the shooting festival began, where I destroyed one tank after the other and we clearly won the round.

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