Lt-100 Ace and 1st MoE Game - Highway
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
85 820
10 907
7
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Highway – Standard
Highway
T-100 LT
T-100 LT
APA_Woody [GFLC]
14.01.2024 23:42
Without Premium With Premium
Credits 57 213 57 213
Experience 10246 10907
Detailed Report
Statistics for APA_Woody
Battle efficiency Σ: 3 3605 3 420 8076 8 -
  • Wedielson_274 E 100 1
  • ninto_96 [-MIN-] Jagdpanzer E 100 2
  • eugeneralbug Centurion Action X
  • DerGunn [XRIPX] Panhard EBR 105
  • APA_Woody [GFLC] T-100 LT
  • Merabell [CAT] Strv 103B
  • Steelseries_defender_1 AMX 50 B 1
  • billyboggins [SORB] M-V-Y 3
  • _RAY_FELIPE_MARTINS_ [-PHD-] TVP T 50/51 1
  • Devastation_of_War [LEU] Strv 103B
  • Inquisitrice [COLD1] Leopard 1 1 1 3
  • ArcLight_5 [FATXP] AMX 50 Foch B
  • Pedro_Catillo [WOTLA] CS-63 2 2
  • usmcrabbit [SORB] E 100
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 14/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3605
  • {{ ::replay.translations.damageDealt.sniper }} 1419
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 420
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 8
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 8076
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,72
Credits With Premium
Received 57 213 57 213
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,639 -9,639
Auto-resupply ammunition -20,240 0 -20,240 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 7,334 0 35,941 0
Time
  • Starting time 23:42
  • Battle duration 9 min 33 s
  • Time of destruction 9 min 32 s
Experience
Received 1 322 66     1 322 66
Fine for causing damage to allies 0 0
For tactical training 992     992
For military maneuvers 248     248
Action / Personal missions payout 7 932 0     7 932 0
 
 
Total: 10 246 314 10 907 347
  • Version: 1.23.1
  • Server game time: 2024-01-14 23:42
  • Spawn: I
  • Battle type: Regular
  • Uploaded: APA_Woody

Replay description

Fun game running all over the place. I didn't want to go same place as our EBR at the start, so when he went field, I decided to run the opposite flank for early lights of things heading to city. Found plenty of trouble in that direction, so I turned around and went for our mid ridge area for a couple flanking shots to their heavies. About that time, our EBR goes down, leaving the field vulnerable. I'm getting pinged to "do something" but a quick scan of the minimap shows me I'm in good control of my vision and camo and do sneaky sneaky things to weed out the baddies. From there it's a bit tense mid-late game, and a Leopard had me dead to rights - or so he thought. From that point on, it was a fight between our team in the "NO CAP/KILL ALL" mode. Which train of thought prevailed? Well, kinda both.

Replay's comments (0)