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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
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| Without Premium | With Premium | |
|---|---|---|
| Credits | 57 213 | 57 213 |
| Experience | 10246 | 10907 |
- Wedielson_274 E 100 1
- ninto_96 [-MIN-] Jagdpanzer E 100 2
- eugeneralbug Centurion Action X
- DerGunn [XRIPX] Panhard EBR 105
- APA_Woody [GFLC] T-100 LT
- Merabell [CAT] Strv 103B
- Steelseries_defender_1 AMX 50 B 1
- billyboggins [SORB] M-V-Y 3
- _RAY_FELIPE_MARTINS_ [-PHD-] TVP T 50/51 1
- Devastation_of_War [LEU] Strv 103B
- Inquisitrice [COLD1] Leopard 1 1 1 3
- ArcLight_5 [FATXP] AMX 50 Foch B
- Pedro_Catillo [WOTLA] CS-63 2 2
- usmcrabbit [SORB] E 100
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3605
- {{ ::replay.translations.damageDealt.sniper }} 1419
- {{ ::replay.translations.received.label }} 2
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 420
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 8
- {{ ::replay.translations.damaged }} 7/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 8076
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 5,72
| Received | 57 213 | 57 213 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -9,639 | -9,639 | ||||
| Auto-resupply ammunition | -20,240 | 0 | -20,240 | 0 | ||
| Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
| Total: | 7,334 | 0 | 35,941 | 0 |
- Starting time 23:42
- Battle duration 9 min 33 s
- Time of destruction 9 min 32 s
| Received | 1 322 | 66 | 1 322 | 66 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| For tactical training | 992 | 992 | ||||
| For military maneuvers | 248 | 248 | ||||
| Action / Personal missions payout | 7 932 | 0 | 7 932 | 0 | ||
| Total: | 10 246 | 314 | 10 907 | 347 |
- Version: 1.23.1
- Server game time: 2024-01-14 23:42
-
Spawn: I
- Battle type: Regular
- Uploaded: APA_Woody
Replay description
Fun game running all over the place. I didn't want to go same place as our EBR at the start, so when he went field, I decided to run the opposite flank for early lights of things heading to city. Found plenty of trouble in that direction, so I turned around and went for our mid ridge area for a couple flanking shots to their heavies. About that time, our EBR goes down, leaving the field vulnerable. I'm getting pinged to "do something" but a quick scan of the minimap shows me I'm in good control of my vision and camo and do sneaky sneaky things to weed out the baddies. From there it's a bit tense mid-late game, and a Leopard had me dead to rights - or so he thought. From that point on, it was a fight between our team in the "NO CAP/KILL ALL" mode. Which train of thought prevailed? Well, kinda both.
Replay's comments (0)