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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Pool's Medal
Awarded for destroying 10 or more enemy tanks and self-propelled guns with any vehicle. The targets must be at least tier four enemy vehicles.
Lafayette G. Pool is widely recognized as the U.S. tank ace of aces, credited with 12 confirmed tank kills and 258 total armored vehicle and self-propelled gun kills.
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Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots. • Firing accuracy must be at least 85% per battle. • At least 80% of hits must cause damage, including damage to enemy vehicles and modules. • Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP. • The player must not hit any allies with direct shots. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
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Credits | 84 381 | 84 381 |
Experience | 1836 | 2754 |
- kurt77 [N_CSR] Object 705A 2 3
- skardal [BR-CE] M-V-Y 3 1 4
- Babadanie [BABA] Kampfpanzer 50 t 1
- SlAv4Uk1996 [WAUUA] FV4005 Stage II 1 3
- alpins81 [C_TA] Object 704
- tutankov Spähpanzer Ru 251 1 2
- Quaxilein Object 261 1 2
- laughsalot Leopard Prototyp A 1
- TEGA03 [ME-TA] 60TP Lewandowskiego 1 4
- GuderianAss [FANG] E 100 1 3
- Brayanciu Char Futur 4 1 1
- Rouslov22 Jagdtiger 1 2
- adek1206 [PLSO] Char Futur 4 4 2 3
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 36
- {{ ::replay.translations.shots.hits }} 31/29
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 10019
- {{ ::replay.translations.damageDealt.sniper }} 4888
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 8
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 2880
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 12/10
- {{ ::replay.translations.damageAssisted.ownLabel }} 1035
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,79
Received | 84 381 | 84 381 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -25,876 | -25,876 | ||||
Auto-resupply ammunition | -122,080 | 0 | -122,080 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -63,575 | 0 | -21,384 | 0 |
- Starting time 17:46
- Battle duration 12 min 0 s
- Time of destruction -
Received | 1 836 | 92 | 1 836 | 92 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 836 | 92 | 2 754 | 138 |
- Version: 1.23.1
- Server game time: 2024-02-09 17:46
- Spawn: II
- Battle type: Regular
- Uploaded: euugh
Replay description
14:10 Taking the standard position lets me eat the char, he isnt counting my shots.
13:07 I get shot by the yoh tank unspotted because of the tree so i instantly change my position
11:50 I see that the 705 is making a grave mistake, can't have that. Right when I am loaded, the Jtiger makes the same mistake as his teammate.
10:40 I look at my damage, look at the total HP still left in the game and make my decision to switch flanks.
8:40 My big mistake in this game, I wanted to stay on the upper side but my epic driving makes me slide down.
6:10 FV gets spotted in a very unlucky position, double shot in the face.
5:30 Our T95 luckily bounces the E100, which allows me to kill him
4:50 Going for a semi-risky peek against the FV, but there are enough trees that he should not see me.
4:20 I see my damage at 9409 and the enemy has 610 total left. I need all of it for 10k.
3:08 Literal perfect timing. Aiming this shot felt like it took ages and my hands were shaking. 10K secured.
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