Bottom tier carry / down to last shell
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
225 900
4 345
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
M54 Renegade
M54 Renegade
TDgunner
02.01.2024 22:20
Without Premium With Premium
Credits 100 400 100 400
Experience 3440 4345
Detailed Report
Statistics for TDgunner
Battle efficiency Σ: 5 5118 5 3700 990 3 -
  • dodoz_1 [BBOY2] Char Futur 4 1 1 3
  • spartan792004 SMV CC-67 1 1
  • rys444 IS-7 1 1 2
  • shorty522 FV4004 Conway 3 2
  • xN0rth [AWARE] TNH T Vz. 51 2 1 2
  • zara_2017_1 M54 Renegade 1 1
  • barutcro [SKIL4] Bat.-Châtillon Bourrasque 1 1
  • DaFliegtMirDasBlechWeg [G_B_U] Lorraine 40 t 1 1
  • Voronika E 100 1
  • 1CCC009 [_VNH_] Object 777 Version II 2 1 1
  • __SENATOR__95 G.W. Tiger 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 40
  • {{ ::replay.translations.shots.hits }} 24/16
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 5118
  • {{ ::replay.translations.damageDealt.sniper }} 1753
  • {{ ::replay.translations.received.label }} 16
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 3700
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 11/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 990
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/5
  • {{ ::replay.translations.mileage.label }} 3,08
Credits With Premium
Received 100 400 100 400
Action / Personal missions payout 75 300 75 300
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,546 -7,546
Auto-resupply ammunition -165,095 0 -165,095 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 59 0 50,259 0
Time
  • Starting time 22:20
  • Battle duration 14 min 4 s
  • Time of destruction 14 min 3 s
Experience
Received 1 810 91     1 810 91
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 358     1 358
Bonus for Premium vehicle tier 272       272  
 
 
Total: 3 440 91 4 345 137
  • Version: 1.23.0
  • Server game time: 2024-01-02 22:20
  • Spawn: I
  • Battle type: Regular
  • Uploaded: TDgunner

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