113 okay gameplay, lots of manuevering, testing out new bond IRM
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
93 810
10 395
42
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
El Halluf – Encounter
El Halluf
113
113
ANGRYAsian69 [FINES]
16.02.2024 14:27
Without Premium With Premium
Credits 62 540 62 540
Experience 9702 10395
Detailed Report
Statistics for ANGRYAsian69
Battle efficiency Σ: 6 6615 7 2290 150 7 -
  • ivan_5252 [EF5] T110E3 1
  • ikedaaa FV4004 Conway
  • S_Board Jagdpanzer E 100 1 1 3
  • CptBuddah99 [GOZER] T-10 1 3
  • Himmelsdonner [ENCOM] Object 261 1
  • MonsterJB FV4004 Conway 1
  • Glock486 [NA-TC] Object 257 2 2
  • Spectre12 Tortoise
  • sicanism Bat.-Châtillon 25 t 1 1
  • KrakenMaren 60TP Lewandowskiego 1 2
  • Panthefox1009 XM551 Sheridan 1 1
  • Halh45 [WOTMN] T92 HMC 1
  • Vini_Anikilad0r Type 68 2 1 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 19/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6615
  • {{ ::replay.translations.damageDealt.sniper }} 46
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 8
  • {{ ::replay.translations.received.blocked }} 2290
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 7
  • {{ ::replay.translations.damaged }} 11/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 150
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,89
Credits With Premium
Received 62 540 62 540
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -28,729 -28,729
Auto-resupply ammunition -87,120 0 -87,120 0
Auto-resupply consumables 0 0 0 0
 
Total: -53,309 0 -22,039 0
Time
  • Starting time 14:27
  • Battle duration 12 min 23 s
  • Time of destruction 12 min 22 s
Experience
Received 1 386 69     1 386 69
Fine for causing damage to allies 0 0
Action / Personal missions payout 8 316 0     8 316 0
 
 
Total: 9 702 69 10 395 104
  • Version: 1.23.1
  • Server game time: 2024-02-16 14:27
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ANGRYAsian69

Replay description

113 is a favorite of mine though ive yet to get it to work properly, certain fields and equipment are necessary in order to play this tank, its querky but i love it. Recently after reaching gold in onslaught i had the opportunity to get the new Bond Improved rotation mechanism. now i didnt bother to think about this piece of equipment as i really only use it when im not able to use vstab, but after look at the IMRPOVED rotation mechanism, the specs are quite significant and definitely sounded like the 113 could use. Two signifcant field mods are the power resupply 1 and the reinforced platform, which gives me 4kph over and 2720 hp with bond hardening, but reduces turret tranverse speed and dispersion, with Bond IRM it helps signifcantly.

Replay's comments (0)