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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Radley-Walters' Medal
Awarded to players in the 5th or higher tier for destroying 8 or 9 enemy vehicles in one battle.
Sydney Valpy Radley-Walters was a Canadian tank ace of the 27th Armored Regiment. In 1944–1945 he destroyed 18 German vehicles with his Sherman Firefly.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 99 122 | 99 122 |
Experience (x{2} for the first win in a day) | 4076 | 5972 |
- Jing_70 [KRS] Type 63 1
- pac_col 45TP Habicha
- Lucifer_Dai_De Comet 1
- zuoyi200 [FOXCO] Obsidian 2 2 2
- BillVu2023 [TCVN] Cz20_ShPTK_TVP_100_mm 2 2
- kusotwake ASTRON Rex 105 mm 2 1 1
- Gunchi Tiger II 1 1
- BFRVincent T32 1 2
- Son_Of_Hwanseok [REYS] FSV Scheme A 1 1 1
- Happy_Now BZ-58 1 1
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- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
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- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 14/12
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5344
- {{ ::replay.translations.damageDealt.sniper }} 1343
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1355
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 9/9
- {{ ::replay.translations.damageAssisted.ownLabel }} 1168
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/66
- {{ ::replay.translations.mileage.label }} 3,3
Received | 99 122 | 99 122 | ||||
Personal Reserves bonus | 74 342 | 74 342 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 173,464 | 223,025 | ||||
Auto-repair vehicle | -7,413 | -7,413 | ||||
Auto-resupply ammunition | -21,480 | 0 | -21,480 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 144,571 | 0 | 194,132 | 0 |
- Starting time 16:28
- Battle duration 11 min 19 s
- Time of destruction -
Received | 1 896 | 95 | 1 896 | 95 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 286 | 286 | ||||
Bonus for Premium vehicle tier | 284 | 284 | ||||
Total: | 4 076 | 476 | 5 972 | 572 |
- Version: 1.23.1
- Server game time: 2024-02-15 16:28
- Spawn: I
- Battle type: Regular
- Uploaded: Aoyama_Blue_Mountain
Replay description
14:20 - First kill in west factory via a 1 shot ammo rack
13:00 - Field dying. Decided to cross the map to help. Score 1-1
12:00 - Prediction came true, score is 1-3. Entered field, got some spotting damage, start fighting in field
10:50 - Getting shot in the back
10:31 - Ammo rack guy shooting my back. Still getting shot in back by the other guy.
10:18 - Killed the other guy. Score 4-4
10:00 - Only non-sniper remaining in field, tried to spot 3 enemy tanks in 0 line, but fails and get outspotted. Two more enemy snipers in standard sniping positions. Score 4-5
09:30 - Score 4-6 and getting capped
08:50 - Score 4-8
08:30 - Enemy tanks coming
08:00 - Score 6-8
07:35 - Score 7-8
07:22 - Score 8-8
07:00 - Score 9-8, although enemy still has more HP and 2cap
06:00 - Score 10-8, game is pretty much winnable as we clear the cap, but the HP difference is still real and we got reminded of that by a 10-10 score soon after
05:20 Score 11-12
From this point on carefully cleanup enemy until 15-12
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