rolling death
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Personal Score
Team Score
Detailed Report
Victory
![]() |
![]() Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
![]() Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
![]() Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
100 733
2 430
![]() Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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![]() Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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![]() Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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![]() High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Pearl River – Standard


AT 15A
tomatoRNGmaster
Without Premium | With Premium | |
---|---|---|
Credits | 67 155 | 67 155 |
Experience | 1755 | 2430 |
Battle efficiency
Σ:
1
4052
4
1820
-
2
-
- cabazo2000 SU-100 1 3
- scoonk Type 5 Chi-Ri 1
- Dima_Barinov M6 1
- not_42291 Progetto M35 mod 46 2 5
- lukipacco IS 2
- laim_2017 Super Hellcat 4 2
- Zomby_04 [N-W-N] M6 1 3
- Captain_Gliko IS-2 1 7
- basas [LIMED] SU-100Y 2 5
Our Team
tomatoRNGmaster | AT 15A | 4052 | 1 | 1350 | 7 | |
agen789 | AMX M4 mle. 49 Liberté | 2557 | 3 | 980 | 3 | |
pxscal_offixial [W_OT_] | TVP VTU Koncept | 2201 | 1 | 784 | ||
Tigarasniper [HAAN] | Type 5 Ka-Ri | 1557 | 0 | 619 | ||
vas77777 [CRUOR] | Vz. 44-1 | 1171 | 2 | 880 | 2 | |
rasskazova_2013 [_RRR_] | T-34-1 | 1135 | 1 | 739 | ||
2d_chance | AMX 13 75 | 889 | 2 | 933 | 2 | |
sanderhelm | Churchill VII | 864 | 0 | 557 | ||
the_Perfect_Name | FSV Scheme A | 641 | 3 | 812 | ||
rwes77 [DITB] | SU-8 | 441 | 0 | 544 | ||
Slavon4ik2612 [UGOL] | Ikv 65 Alt II | 374 | 1 | 501 | ||
Franek866 | Excalibur | 297 | 0 | 406 | ||
abtime1q | M26 Pershing | 0 | 0 | 340 | ||
svatekk330 [PUBGL] | Škoda T 25 | 0 | 0 | 297 | ||
MatiBerek [P_S_F] | ARL 44 | 0 | 0 | 351 |
Enemy Team
Gantz_2001_isaevz | KV-5 | 1792 | 0 | 492 | ||
basas [LIMED] | SU-100Y | 1738 | 1 | 484 | ||
_ANGRY | Rheinmetall Skorpion | 1598 | 2 | 377 | ||
Reaper306 [DIRTY] | T26E4 SuperPershing | 1400 | 0 | 310 | ||
Garageh001 | WZ-131 | 1160 | 0 | 383 | ||
not_42291 | Progetto M35 mod 46 | 1075 | 2 | 327 | ||
pet_ms06zakurar87 | Hummel | 881 | 0 | 256 | ||
laim_2017 | Super Hellcat | 775 | 1 | 315 | ||
cabazo2000 | SU-100 | 492 | 0 | 234 | ||
Zomby_04 [N-W-N] | M6 | 446 | 0 | 254 | ||
bushid1976 | 40TP Habicha | 369 | 1 | 297 | ||
scoonk | Type 5 Chi-Ri | 249 | 0 | 213 | ||
Captain_Gliko | IS-2 | 0 | 0 | 144 | ||
lukipacco | IS | 0 | 0 | 119 | ||
Dima_Barinov | M6 | 0 | 0 | 117 |
- Shots fired
- direct hits/penetrations /
- splash damage
- Damage
- from a distance of more than 300 meters
- Hits received
- penetrations
- Hits received as a result of splash damage
- Damage blocked by armor
- Damage caused to allies (destroyed/HP)
- Enemy vehicles spotted
- Enemy vehicles damaged/destroyed /
- Damage upon detecting
- Damage to enemy vehicles stunned by player
- Stuns caused
- Base capture/defence points /
- Distance traveled
Statistics
- Shots fired 42
- direct hits/penetrations 33/28
- splash damage 0
- Damage 4052
- from a distance of more than 300 meters 0
- Hits received 12
- penetrations 4
- non-penetration 8
- Hits received as a result of splash damage 0
- Damage blocked by armor 1820
- Damage caused to allies (destroyed/HP) 0/0
- Enemy vehicles spotted 2
- Enemy vehicles damaged/destroyed 8/1
- Damage due to the player’s assistance 0
- Damage to Enemy Vehicles Stunned by You 0
- Stuns caused 0
- Base capture/defence points 0/0
- Distance traveled 1,82
Credits
With Premium
Received | 67 155 | 67 155 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -6,192 | -6,192 | ||||
Auto-resupply ammunition | -28,525 | 0 | -28,525 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 32,438 | 0 | 66,016 | 0 |
Time
- Starting time 13:44
- Battle duration 6 min 15 s
- Time of destruction 6 min 14 s
Experience
Received | 1 350 | 68 | 1 350 | 68 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 405 | 405 | ||||
Total: | 1 755 | 68 | 2 430 | 102 |
- Version: 1.24.0
- Server game time: 2024-03-18 13:44
-
Spawn: I
- Battle type: Regular
- Uploaded: tomatoRNGmaster
Replay description
Thank goodness we capped, was close.
Kinda salty about only getting one kill-shot but that's par for the course when you have no alpha, no mobility and no turret. Can't complain about the damage though.
Replay's comments (0)