The Hail Mary SPG Win
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
37 226
5 228
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Studzianki – Standard
Studzianki
M53/M55
M53/M55
Flyingmanticore [FILO]
23.03.2024 11:43
Without Premium With Premium
Credits 24 817 24 817
Experience (x{2} for the first win in a day) 4356 5228
Detailed Report
Statistics for Flyingmanticore
Battle efficiency Σ: 3 2479 12 - - - 624
  • bucsekhun [VTEP5] AMX 50 120 1
  • buncol1209 IS-3A 4 2
  • RedKit066 Kampfpanzer 50 t 1 2
  • nbsc IS-3 1 1
  • SIERRA_EPSILON_11 [SHREX] Patton the Tank 1 1
  • Silver71 [AIGN] Объект 274а 2
  • cronox77 IS-3-II 1 1
  • Osman013 [_EFE_] TS-5 1 1
  • tores207 Bat.-Châtillon Bourrasque 2 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 6/0
  • {{ ::replay.translations.shots.heHits }} 16
  • {{ ::replay.translations.damageDealt.total }} 2479
  • {{ ::replay.translations.damageDealt.sniper }} 2173
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 624
  • {{ ::replay.translations.stunsCaused }} 12
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 0,76
Credits With Premium
Received 24 817 24 817
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,688 -12,688
Auto-resupply ammunition -29,370 0 -29,370 0
Auto-resupply consumables 0 0 0 0
 
Total: -17,241 0 -4,832 0
Time
  • Starting time 11:43
  • Battle duration 10 min 4 s
  • Time of destruction -
Experience
Received 871 44     871 44
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 2 614 1 250     2 614 1 250
 
 
Total: 4 356 1338 5 228 1382
  • Version: 1.24.0
  • Server game time: 2024-03-23 11:43
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Flyingmanticore

Replay description

This is fairly standard SPG battle, looking about trying to find targets and getting the odd hit as I was trying to do a damage 7 tanks daily mission.

As the battle draws on things start to get spicy as I am out of stunning HE rounds and down to just high damage HE and AP.

The enemy Bourrasque is looking likely to mop up but my BZ-68 manages to take him down before the enemy Obj 274a takes him down, but not before I have reloaded in time and take him out too. But the Enemy Patton Tank is capping and my reload is about the same as the time left on the cap so I go for a Hail Mary auto aim and tank a shot to allow the aiming circle to close more and I steal the win.

Took me a bit to calm down afterwards though

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