Super Conqueror, Highway, Standard
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
150 056
2 705
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Highway – Standard
Highway
Super Conqueror
Super Conqueror
mirislw [RMBLE]
23.03.2024 13:41
Without Premium With Premium
Credits 66 691 66 691
Experience 2104 2705
Detailed Report
Statistics for mirislw
Battle efficiency Σ: 4 8692 8 1440 - 2 -
  • Mandl_1_1 [UFS-A] TVP VTU Koncept 1 2
  • Dod_27_1 [WAFT] 50TP Tyszkiewicza 2 2 4
  • pasin11 [RRP] T-44 1
  • tajs_dominik007 Super Conqueror 1 3
  • Paw198 VK 45.02 (P) Ausf. A 3
  • CobraT77 [PA505] TL-7 1
  • JoNesson87 [LICHT] Cobra 1 1
  • Maniek322 Type 57 1 1 1
  • Ladas_18 [OPS69] Jagdtiger 1
  • massive_wald_745 SMV CC-67 1 1 4
  • Rupadipuu [2WIN] CS-63 1
  • stanak66 E 50 1 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
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  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 28/23
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8692
  • {{ ::replay.translations.damageDealt.sniper }} 4655
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1440
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 11/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,64
Credits With Premium
Received 66 691 66 691
Personal Reserves bonus 50 019 50 019
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 116,710 150,056
 
Auto-repair vehicle -26,824 -26,824
Auto-resupply ammunition -98,600 0 -98,600 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: -31,714 0 1,632 0
Time
  • Starting time 13:41
  • Battle duration 13 min 22 s
  • Time of destruction 13 min 21 s
Experience
Received 1 202 60     1 202 60
Fine for causing damage to allies 0 0
Personal Reserves bonus 902 180     902 180
 
 
Total: 2 104 2240 2 705 2270
  • Version: 1.24.0
  • Server game time: 2024-03-23 13:41
  • Spawn: I
  • Battle type: Regular
  • Uploaded: mirislw

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