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Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 46 947 | 46 947 |
Experience | 1591 | 2387 |
- lenovok_ BDR G1 B 1
- Deafhaven [IMOR1] VK 36.01 (H) 2 1
- werner__sniper Tiger I 1 1 5
- Luciano231 [DIIVA] Ikv 65 Alt II 1
- RealVextendert [666PL] AT 2 2 2
- SALOMAESH777 [ADYGA] IS-2 2
- sobol9tor1 [AR-TM] M-II-Y 1 2
- ShadowFTG [FFUK] M6 2 3
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 18/17
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4545
- {{ ::replay.translations.damageDealt.sniper }} 183
- {{ ::replay.translations.received.label }} 10
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 805
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 8/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 167
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 40/0
- {{ ::replay.translations.mileage.label }} 1,75
Received | 46 947 | 46 947 | ||||
Battle payments | 21 126 | 21 126 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 68,073 | 91,547 | ||||
Auto-repair vehicle | -4,391 | -4,391 | ||||
Auto-resupply ammunition | -10,070 | 0 | -10,070 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | 50,612 | 0 | 74,086 | 0 |
- Starting time 17:24
- Battle duration 8 min 25 s
- Time of destruction 8 min 24 s
Received | 1 591 | 80 | 1 591 | 80 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For military maneuvers | 300 | 300 | ||||
Total: | 1 591 | 380 | 2 387 | 420 |
- Version: 1.24.0
- Server game time: 2024-04-01 17:24
- Spawn: I
- Battle type: Regular
- Uploaded: Viktor9421
Replay description
This really felt like that one special game, where you know you can have a massive result because RNG is on your side. This gun is generally terrible at hitting pixel shots, yet I kept hitting the Tiger I cupola 4 times in a row, and managed to hit not fully aimed shots, which this tank generally loves to miss. 19 shots 18 hits 17 penetrations is basically sniper accuracy with this tank, even if the majority of my targets were about 100-150 meters away (that's already too far for this gun).
Glad to finally get the ace, since this tank is pretty frustrating. It feels weaker than the 45 TP and the M-II-Y, but better than the Vz. 44-1, and I'm sure it's better than the Carro (yet to see though). And I'm pretty sure the Ju-To will be better thanks to the gun.
The DPM, viewrange, mobility without turbo and gun handling really hold it back despite the great gun depression, solid alpha and penetration values.
Replay's comments (0)