IS4 8.5k damage, 8.7k blocked, 4v10 comeback. Ran out of ammo with 2 tanks left!
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
119 390
3 486
7
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Malinovka – Standard
IS-4
ChuckyClaw [-G-]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 79 593 | 79 593 |
| Experience | 2711 | 3486 |
Battle efficiency
Σ:
6
8486
10
8760
1088
2
-
- The_Artist_ STB-1 2 1
- stasyaga_13 T110E3 1
- Jakk_Wagon Bat.-Châtillon 155 58 1
- willzo96 Jagdpanzer E 100 1
- 50lbsenmoins [BBI] Bat.-Châtillon 155 58 1 1
- GreysWar [-LIDS] Centurion Action X 2 3
- MWithman Grille 15 4 3 5
- polite56 FV4005 Stage II 3 2
- mikwe [BABN3] Rinoceronte
- taylor12003 Object 140 2
- palpato 114 SP2 1 1 3
- Vietcomgsoldier [CYS] IS-7 1 1 3
- Cratch [BABN3] Object 452K 3
- wotkiller2012 [-CLU-] Manticore 2 1
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 30
- {{ ::replay.translations.shots.hits }} 25/23
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8486
- {{ ::replay.translations.damageDealt.sniper }} 2339
- {{ ::replay.translations.received.label }} 20
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 15
- {{ ::replay.translations.received.he }} 8
- {{ ::replay.translations.received.blocked }} 8760
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 11/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 1088
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/15
- {{ ::replay.translations.mileage.label }} 3,65
Credits
With Premium
| Received | 79 593 | 79 593 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -25,448 | -25,448 | ||||
| Auto-resupply ammunition | -105,510 | 0 | -105,510 | 0 | ||
| Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
| Total: | -54,365 | 0 | -14,568 | 0 |
Time
- Starting time 00:30
- Battle duration 12 min 30 s
- Time of destruction 12 min 29 s
Experience
| Received | 1 549 | 77 | 1 549 | 77 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Personal Reserves bonus | 1 162 | 232 | 1 162 | 232 | ||
| Total: | 2 711 | 309 | 3 486 | 348 |
- Version: 1.24.1
- Server game time: 2024-05-29 00:30
-
Spawn: I
- Battle type: Regular
- Uploaded: ChuckyClaw
Replay description
Solid brawl at Windmill, but had to immediately turn around and head back to base before we got capped out.
We were down 4v10 as I had to move into position to spot our own cap. Tons of arty focus, tons of is4 angling.
Fired my last shot with both arty still alive. Last arty killed himself when he fired while I was ramming him.
Replay's comments (0)