IS4 8.5k damage, 8.7k blocked, 4v10 comeback. Ran out of ammo with 2 tanks left!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
119 390
3 486
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Malinovka – Standard
Malinovka
IS-4
IS-4
ChuckyClaw [-G-]
29.05.2024 00:30
Without Premium With Premium
Credits 79 593 79 593
Experience 2711 3486
Detailed Report
Statistics for ChuckyClaw
Battle efficiency Σ: 6 8486 10 8760 1088 2 -
  • The_Artist_ STB-1 2 1
  • stasyaga_13 T110E3 1
  • Jakk_Wagon Bat.-Châtillon 155 58 1
  • willzo96 Jagdpanzer E 100 1
  • 50lbsenmoins [BBI] Bat.-Châtillon 155 58 1 1
  • GreysWar [-LIDS] Centurion Action X 2 3
  • MWithman Grille 15 4 3 5
  • polite56 FV4005 Stage II 3 2
  • mikwe [BABN3] Rinoceronte
  • taylor12003 Object 140 2
  • palpato 114 SP2 1 1 3
  • Vietcomgsoldier [CYS] IS-7 1 1 3
  • Cratch [BABN3] Object 452K 3
  • wotkiller2012 [-CLU-] Manticore 2 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 25/23
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8486
  • {{ ::replay.translations.damageDealt.sniper }} 2339
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 15
  • {{ ::replay.translations.received.he }} 8
  • {{ ::replay.translations.received.blocked }} 8760
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 11/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1088
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/15
  • {{ ::replay.translations.mileage.label }} 3,65
Credits With Premium
Received 79 593 79 593
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -25,448 -25,448
Auto-resupply ammunition -105,510 0 -105,510 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -54,365 0 -14,568 0
Time
  • Starting time 00:30
  • Battle duration 12 min 30 s
  • Time of destruction 12 min 29 s
Experience
Received 1 549 77     1 549 77
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 162 232     1 162 232
 
 
Total: 2 711 309 3 486 348
  • Version: 1.24.1
  • Server game time: 2024-05-29 00:30
  • Spawn: I
  • Battle type: Regular
  • Uploaded: ChuckyClaw

Replay description

Solid brawl at Windmill, but had to immediately turn around and head back to base before we got capped out.
We were down 4v10 as I had to move into position to spot our own cap. Tons of arty focus, tons of is4 angling.
Fired my last shot with both arty still alive. Last arty killed himself when he fired while I was ramming him.

Replay's comments (0)