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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 23 754 | 23 754 |
Experience | 1017 | 1526 |
- marckrier [CRGX] XM66F 3
- Nikochan_ [EXO2] AMX 50 Foch B
- padlina89 Mäuschen 1
- DAQV6 [LV2CS] BZ-176 3 3
- Jaraczek4518 Progetto C50 mod. 66
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 9/7
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2233
- {{ ::replay.translations.damageDealt.sniper }} 2016
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 3/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 634
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 25/0
- {{ ::replay.translations.mileage.label }} 2,67
Received | 23 754 | 23 754 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | 0 | 0 | ||||
Auto-resupply ammunition | -14,400 | 0 | -14,400 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 9,354 | 0 | 21,231 | 0 |
- Starting time 17:34
- Battle duration 9 min 28 s
- Time of destruction -
Received | 1 017 | 51 | 1 017 | 51 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 017 | 51 | 1 526 | 77 |
- Version: 1.24.1
- Server game time: 2024-05-31 17:34
- Spawn: I
- Battle type: Regular
- Uploaded: rolly22
Replay description
This is by far not a great game from me. Low tier in a t10 match is not the best of starting points and I am not that well accustomed to the left flank of lost city, normally playing more on the right flank with my lower tier TDs.
So why do I upload the game? Because it is instructive in my eyes. We lost 2/3 of the map very fast. But the game is won on the remaining 1/3. The left flank has positions virtually everywhere which can work into the city with impunity. Also, the two markant TD hills are virtually useless both for assisting an attack and for mounting a defense. Note the great defense the Lorraine puts up on our hill after it is conquered and note how the Strv and Ru251 push the Foch and the Grille from the other hill.
I used my mobility to help both of them as good as possible.
I am very glad we won this and have to thank the Lorraine and Ru driver for a great game.
Replay's comments (0)