WYCIĄG PRZEGRANEJ BITWY
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
74 001
2 316
Orlik's Medal
Orlik's Medal
Destroy 2 or more enemy tanks or tank destroyers in a light tank in one battle.
• The enemy vehicles must be at least 1 tier higher.
• Can be obtained in Random Battles only.
Scout
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only. If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Prokhorovka – Standard
Prokhorovka
LHMTV
LHMTV
arotragedia [CJB]
06.06.2024 02:40
Without Premium With Premium
Credits 49 334 49 334
Experience 1544 2316
Detailed Report
Statistics for arotragedia
Battle efficiency Σ: 3 1458 2 - 9313 9 -
  • MegdandeatH VK 100.01 (P)
  • STaTA_KAk_Y_RAka [NOOX] Vz. 55 1 1
  • MARKUS_KAZANSKY [VAL_] Bat.-Châtillon Bourrasque 1
  • Jaski2016 Grille 15
  • Nibori Type 68 1
  • keopsv Rheinmetall Skorpion
  • radziu74 [NVH] CS-59 2
  • GnampfHD [-TGW-] G.W. Tiger (P) 1
  • Orion2005 HWK 30
  • Sultanovna_14 [PRGLS] Object 704 1 2
  • Anton_2017 Grille 15
  • Schmooney [K--9] ISU-152K
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 8/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1458
  • {{ ::replay.translations.damageDealt.sniper }} 223
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 9
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 9313
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,93
Credits With Premium
Received 49 334 49 334
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -35,200 0 -35,200 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -5,866 0 18,801 0
Time
  • Starting time 02:40
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 1 544 77     1 544 77
Fine for causing damage to allies 0 0
 
 
Total: 1 544 77 2 316 116
  • Version: 1.25.0
  • Server game time: 2024-06-06 02:40
  • Spawn: I
  • Battle type: Regular
  • Uploaded: arotragedia

Replay description

Pojazd LHMTY i wyciąg na mapie prochorowka, ostatni przeciwnik został zniszczony 1 sekundę przed końcem bitwy. Przy okazji wpadła 3-cia odznaka biegłości.

1. Początek bitwy zajęcie jednego z najlepszych krzaków na mapie.
2. Stanie w krzaku i czekanie jak potoczy się sytuacja, niestety przeciwnik nie pcha się do ataku.
3. Bitwa zaczyna wyglądać bardzo źle dla naszej drużyny i przegrywamy a czołg wroga podjeżdża pod naszą bazę.
4. Dobra decyzja aby wrócić się i zniszczyć pojazd przy bazie.
5. Gdy pojazdy przy bazie zostały zniszczone zaczyna się powolne wykrywanie i niszczenie wrogich czołgów, lecz czasu coraz mniej.
6. Powrót na bazę by jeszcze raz ją ochronić
7. Baza została obroniona więc można dalej wykrywać wrogów.
8. Zajechanie wrogów od tyłu i bezkarne ich niszczenie, przy okazji zniszczenie artylerii.
9. Powrót na bazę aby wykryć przedostatni pojazd wroga i asystować w jego zniszczeniu.
10. Udana próba odszukania ostatniego wrogiego pojazdu tuż przed końcem bitwy.
I WYGRANA

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