Lt 432 - Lamb to the slaughter
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
165 922
11 302
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots. • Firing accuracy must be at least 85% per battle. • At least 80% of hits must cause damage, including damage to enemy vehicles and modules. • Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP. • The player must not hit any allies with direct shots. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Siegfried Line – Standard
LT-432
MrSoviet_666 [REL-2]
Without Premium | With Premium | |
---|---|---|
Credits | 85 088 | 85 088 |
Experience | 10563 | 11302 |
Battle efficiency
Σ:
4
4490
15
1660
472
4
-
- TIMBER_W0LF [-GTF-] T-34-85M 2 3 2
- kascouille87 [FDDQC] VK 28.01 mit 10,5 cm L/28 2 1 3
- willzo96 M24E2 Super Chaffee 1 2
- gideon_an [6-ACR] FV304
- BigPapaWilly ELC EVEN 90 1 1
- clubbluemounds SDP 57 Gowika 1 2
- _Kiro_ [TOLWS] Bat.-Châtillon Bourrasque 5 4
- lordrahl SDP 57 Gowika 3
- RenamedUser_1044174556 Achilles 1 1
- Warghor [THECC] КВ-2 (Р)
- lanc66713 IS-2M 1 2 2
- Player_3339869264 [HARAM] M6 1 1 4
- HoneyBadgerTranslator Churchill VII 3
- girl_tank [FDDQC] Hummel
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{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 37
- {{ ::replay.translations.shots.hits }} 32/27
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4490
- {{ ::replay.translations.damageDealt.sniper }} 1190
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 5
- {{ ::replay.translations.received.blocked }} 1660
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 4
- {{ ::replay.translations.damaged }} 11/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 472
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,74
Credits
With Premium
Received | 85 088 | 85 088 | ||||
Battle payments | 38 290 | 38 290 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 123,378 | 165,922 | ||||
Auto-repair vehicle | -8,989 | -8,989 | ||||
Auto-resupply ammunition | -43,900 | 0 | -43,900 | 0 | ||
Auto-resupply consumables | -46,000 | 0 | -46,000 | 0 | ||
Total: | 24,489 | 0 | 67,033 | 0 |
Time
- Starting time 04:27
- Battle duration 4 min 43 s
- Time of destruction 4 min 42 s
Experience
Received | 1 477 | 74 | 1 477 | 74 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For military maneuvers | 278 | 278 | ||||
Action / Personal missions payout | 8 864 | 0 | 8 864 | 0 | ||
Bonus for Premium vehicle tier | 222 | 222 | ||||
Total: | 10 563 | 352 | 11 302 | 389 |
- Version: 1.25.0
- Server game time: 2024-06-10 04:27
- Spawn: I
- Battle type: Regular
- Uploaded: MrSoviet_666
Replay description
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