SU122-44 Bottom Tier on Paris and having a great impact - QB
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
212 382
14 440
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Paris – Standard
Paris
SU-122-44
SU-122-44
blacky3443
13.06.2024 14:18
Without Premium With Premium
Credits 94 392 94 392
Experience 13514 14440
Detailed Report
Statistics for blacky3443
Battle efficiency Σ: 3 5543 7 390 144 3 -
  • REVAN8383 [D_N_K] Panhard AML Lynx 6x6
  • denboo12 IS-3-II 1 1
  • ExOR_GhOst [D_O_A] 50TP Tyszkiewicza 2
  • killer3411 45TP Habicha 1
  • stalker_905_steel [REEZ] Caernarvon 3 3
  • Vicus3 [BTBU] IS 1 1
  • TodesFaust59 [T_N-T] M-III-Y 1 3
  • szeregowy_777 [2MPS] Tiger I 1 3
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 21/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5543
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 390
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 144
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,3
Credits With Premium
Received 94 392 94 392
Personal Reserves bonus 70 794 70 794
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 165,186 212,382
 
Auto-repair vehicle -3,259 -3,259
Auto-resupply ammunition -60,300 0 -60,300 0
Auto-resupply consumables 0 0 0 0
 
Total: 101,627 0 148,823 0
Time
  • Starting time 14:18
  • Battle duration 6 min 48 s
  • Time of destruction -
Experience
Received 1 851 93     1 851 93
Fine for causing damage to allies 0 0
Personal Reserves bonus 420     420
Action / Personal missions payout 11 108 2 000     11 108 2 000
Bonus for Premium vehicle tier 555       555  
 
 
Total: 13 514 2513 14 440 2560
  • Version: 1.25.0
  • Server game time: 2024-06-13 14:18
  • Spawn: II
  • Battle type: Regular
  • Uploaded: blacky3443

Replay description

Well I didn't expect this result, being bottom tier on a corridor map, a good example of using bush mechanics to full effect. It was good seeing how confused the enemy team were and managing to do 5.5K damage from the same spot ;)

Replay's comments (0)