Tutorial for scouting on Steppes in Assault Mode, Defending side.
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
35 747
5 950
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Steppes – Assault
Steppes
GSOR3301 AVR FS
GSOR3301 AVR FS
43742859017
21.06.2024 05:44
Without Premium With Premium
Credits 35 747 35 747
Experience 5950 5950
Detailed Report
Statistics for 43742859017
Battle efficiency Σ: 1 469 - 2 7232 8 -
  • Minnoff666 T49 1
  • treadhead_2015 UDES 03
  • WILDONE78 [WEEDZ] Rheinmetall Skorpion G 1
  • PuG_AK [PDB] T95
  • MDen77777 T95
  • CDNTankerjoe GSOR 1008
  • steve362 [JIFF] FV4202 2
  • gorthog [TROJN] AE Phase I
  • srgtbigboom1 T69
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 3
  • {{ ::replay.translations.shots.hits }} 2/2
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 469
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 8
  • {{ ::replay.translations.damaged }} 1/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 7232
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,64
Credits With Premium
Received 35 747 35 747
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -1,680 0 -1,680 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 31,067 0 31,067 0
Time
  • Starting time 05:44
  • Battle duration 6 min 55 s
  • Time of destruction 6 min 54 s
Experience
Received 1 190 60     1 190 60
Fine for causing damage to allies 0 0
Action / Personal missions payout 4 760 0     4 760 0
 
 
Total: 5 950 60 5 950 60
  • Version: 1.25.0
  • Server game time: 2024-06-21 05:44
  • Spawn: I
  • Battle type: Regular
  • Uploaded: 43742859017

Replay description

Note I also have these as three set of equipment (if you did not know about my Gsor tier 9 light tank setup yet, taking out the usually-used-by-me-up-to-now Upgraded-Already Bounty Low Noise Exhaust System and replacing with the Improved Radio Set):

1) Commander's Vision System in 1st slot (Bonus Slot for Scouting)

2) Bond (purple type) Coated Optics

3) Improved Radio Set, which gives 1.5 seconds of extra visibility, for one thing (unless enemy also is equipped with an Improved Radio Set).

(If this Improved Radio Set was in the Bonus Slot instead, it would be 2 seconds instead -- but CVS is using that Bonus Slot.)

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