Pz 58 line of sight cheat?
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Personal Score
Team Score
Detailed Report
Victory
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
40 788
2 483
Pilsen – Encounter
Object 777 Version II
VsUKsV
Without Premium | With Premium | |
---|---|---|
Credits | 27 192 | 27 192 |
Experience (x{2} for the first win in a day) | 1675 | 2483 |
Battle efficiency
Σ:
1
1200
2
1970
2038
1
-
- Step_BA [BEQT] ELC EVEN 90 2
- DenY_115 [AZST] SU-14-1
- Micinir Panzer 58 Mutz 1
- Bevoyed_ [BEQT] ISU-152K 3 2 3
- alfabarna [50TIT] Kunze Panzer
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 8
- {{ ::replay.translations.shots.hits }} 5/3
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1200
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 10
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 1970
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 1/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 2038
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,15
Credits
With Premium
Received | 27 192 | 27 192 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -17,795 | -17,795 | ||||
Auto-resupply ammunition | -8,520 | 0 | -8,520 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | -2,123 | 0 | 11,473 | 0 |
Time
- Starting time 00:38
- Battle duration 13 min 2 s
- Time of destruction -
Experience
Received | 807 | 40 | 807 | 40 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Bonus for Premium vehicle tier | 61 | 61 | ||||
Total: | 1 675 | 80 | 2 483 | 120 |
- Version: 1.25.1
- Server game time: 2024-08-15 00:38
- Spawn: II
- Battle type: Regular
- Uploaded: VsUKsV
Replay description
Don't know about this, but near the end, the Pz was behind a building & I was looking but not aiming, but as soon as I lined up for a shot, he moved further back away, like he knew I could see his front...
Seeing this a lot in games. Tanks move when you aim up on them or tanks who get spotted & yet moved into cover again way to quickly...
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