Luck just isn't enough Vk75 01 blocks 7.8k
Personal Score
Team Score
Detailed Report
Draw
I class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
272 645
3 721
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Encounter
Malinovka
VK 75.01 (K)
VK 75.01 (K)
Sledhead_91 [RS]
15.08.2024 04:42
Without Premium With Premium
Credits 93 779 93 779
Experience 2946 3721
Detailed Report
Statistics for Sledhead_91
Battle efficiency Σ: 1 4464 4 7810 3097 1 -
  • Mahalo_onthehill [-T-O-] M44
  • RavenSS7 [WISE] T29 4
  • Fat_Baboon TNH 105/1000 3 1
  • LosVanKnight [FH_PB] M18 Hellcat 10 1 2
  • howi62 [B-I-G] T-43 2 1
  • naza_51 Progetto M35 mod 46 1 1 2
  • flecher3571 Churchill VII 2 1 1
  • njwfuchs M12
  • Whisky53 VK 45.02 (P) Ausf. A 5 1 1
  • 1r0nclad [FCDP] Black Prince 5 2
  • PDLoad1958 VK 30.02 (M) 4
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 12/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4464
  • {{ ::replay.translations.damageDealt.sniper }} 923
  • {{ ::replay.translations.received.label }} 44
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 36
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 7810
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3097
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,45
Credits With Premium
Received 93 779 93 779
Personal Reserves bonus 75 735 75 735
Battle payments 45 441 45 441
Achievements 7 200 7 200
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 222,155 272,645
 
Auto-repair vehicle -9,018 -9,018
Auto-resupply ammunition -34,500 0 -34,500 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 158,637 0 209,127 0
Time
  • Starting time 04:42
  • Battle duration 15 min 0 s
  • Time of destruction 12 min 33 s
Experience
Received 1 001 50     1 001 50
Achievements 549 27     549 27
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 163 232     1 163 232
Bonus for Premium vehicle tier 233       233  
 
 
Total: 2 946 309 3 721 348
  • Version: 1.25.1
  • Server game time: 2024-08-15 04:42
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Sledhead_91

Replay description

took the hill, held blocking crazy number of shells and managed to fall back to forest for some additional damage and spotting. Still lost the game.

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