a great IS game but team capped
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Personal Score
Team Score
Detailed Report
Victory
|
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
85 283
2 546
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Ghost Town – Assault
IS
LokTiLaLa [VBRJ]
Without Premium | With Premium | |
---|---|---|
Credits | 37 903 | 37 903 |
Experience | 1980 | 2546 |
Battle efficiency
Σ:
-
3245
6
1285
-
2
-
- taranek221 [GVCH] VK 28.01 mit 10,5 cm L/28 1
- Alan_T SU-100Y 1 1
- david_yo [_IRAE] IS 2 2 4
- Aroslavhomakov0_2022 [G3Y] Lorraine 40 t 1 1 2
- Sevotre IS-2 1 2 5
- criticalclick [FASTA] M4A3(76)W Sherman 1
- rico_Boss Churchill Crocodile
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 17
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3245
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 11
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 1285
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 5/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,13
Credits
With Premium
Received | 37 903 | 37 903 | ||||
Personal Reserves bonus | 28 428 | 28 428 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 66,331 | 85,283 | ||||
Auto-repair vehicle | -9,050 | -9,050 | ||||
Auto-resupply ammunition | -4,284 | 0 | -4,284 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | 49,997 | 0 | 68,949 | 0 |
Time
- Starting time 01:30
- Battle duration 5 min 18 s
- Time of destruction 5 min 17 s
Experience
Received | 1 131 | 57 | 1 131 | 57 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 849 | 172 | 849 | 172 | ||
Total: | 1 980 | 229 | 2 546 | 258 |
- Version: 1.25.1
- Server game time: 2024-08-28 01:30
- Spawn: II
- Battle type: Regular
- Uploaded: LokTiLaLa
Replay description
Our team capped instead of going for damage
Replay's comments (0)