how did i do here, i felt like i was lacking a lot here.
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
60 551
3 555
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ruinberg – Standard
Ruinberg
Vz. 44-1
Vz. 44-1
SmaugSteel
29.08.2024 10:43
Without Premium With Premium
Credits 26 911 26 911
Experience (x{2} for the first win in a day) 2607 3555
Detailed Report
Statistics for SmaugSteel
Battle efficiency Σ: 3 2098 2 1430 316 - -
  • CHEVY5779 [CNBL] Churchill Crocodile 4 3
  • Sherlordnoobig KV-2 1 2
  • Skull_Ocean [POP-C] Pawlack Tank
  • manasovaman P.43 bis 1 1 1
  • EliteFromXbox AMX 13 75
  • izkikuzaz IS-2 1 2
  • KUVAVA Type 58 3
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 8/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2098
  • {{ ::replay.translations.damageDealt.sniper }} 320
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 1430
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 316
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,45
Credits With Premium
Received 26 911 26 911
Personal Reserves bonus 20 184 20 184
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 47,095 60,551
 
Auto-repair vehicle -5,696 -5,696
Auto-resupply ammunition -6,100 0 -6,100 0
Auto-resupply consumables 0 0 0 0
 
Total: 35,299 0 48,755 0
Time
  • Starting time 10:43
  • Battle duration 8 min 3 s
  • Time of destruction 8 min 2 s
Experience
Received 948 47     948 47
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 711     711
 
 
Total: 2 607 94 3 555 142
  • Version: 1.25.1
  • Server game time: 2024-08-29 10:43
  • Spawn: II
  • Battle type: Regular
  • Uploaded: SmaugSteel

Replay description

also had a slow internet moment at the start there. at the beginning i saw most of my team go to top side and saw the pawlack holding middle and so i hoped that the enemy team would just play normally which they did and decided to hold the town center and wait for them to get impatient praying not too many of them tried to come over. really i just hoped our side focused on being decoys long enough for top side to push although i would have eventually tried to push into the towns middle lane with the pawlack i dont think it would have gone well without the new terrain. but mostly i felt like i was too hesitant to fight the IS and got the pawlack hurt too much for nothing.

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