How to do 9,4k spotting in a medium tank
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
102 347
2 060
7
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Malinovka – Standard
Malinovka
UDES 15/16
UDES 15/16
Janmaran [WOODS]
07.09.2024 05:37
Without Premium With Premium
Credits 68 231 68 231
Experience 1373 2060
Detailed Report
Statistics for Janmaran
Battle efficiency Σ: 2 3320 1 1170 9717 8 -
  • Big_Coi Leopard 1 1 1 2
  • Ichiibariya 60TP Lewandowskiego
  • Irfan_wen Object 277 2
  • osjara55 [QUIX] AMX 50 Foch
  • yur700 [HAA5] G.W. E 100
  • Jnuk_5137383 AMX 50 B 1
  • Optes__1 M46 Patton 2
  • Intim__Ne__Predlagat [R-UKR] T110E4 1
  • GalkinSergei Cobra 1
  • MADDOR1980 [COCKI] T95
  • fominkav [BUY-P] Škoda T 50
  • Ambroso M53/M55
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 10/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3320
  • {{ ::replay.translations.damageDealt.sniper }} 2168
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1170
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 8
  • {{ ::replay.translations.damaged }} 5/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 9717
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,25
Credits With Premium
Received 68 231 68 231
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,050 -1,050
Auto-resupply ammunition -12,360 0 -12,360 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 31,821 0 65,937 0
Time
  • Starting time 05:37
  • Battle duration 7 min 50 s
  • Time of destruction -
Experience
Received 1 373 69     1 373 69
Fine for causing damage to allies 0 0
 
 
Total: 1 373 69 2 060 104
  • Version: 1.26.0
  • Server game time: 2024-09-07 05:37
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Janmaran

Replay description

By having a scondary spotting setup you can really take advantage in matches where there are no light tanks. Take note of the 50B being permaspotted, even behind bushes and small buildings. Equipment used in this replay is bounty exhaust, CVS and bounty optics.

Replay's comments (0)