ChurchiL2060_EXP
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
194 065
7 107
25
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Ghost Town – Encounter
Churchill Crocodile
ICE_K40 [VVEST]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 73 879 | 73 879 |
| Experience (x{2} for the first win in a day) | 5047 | 7107 |
Battle efficiency
Σ:
6
4993
12
1135
911
6
-
- Alephnull27 [HSR-C] Škoda T 25 5 2 5
- medzhik__13 KV-1 3
- matroska07 Pz.Kpfw. IV hydrostat.
- mizuno11 [WHPL] Bishop 1 2 4
- eisenhut25 T-34-85 1 2 4
- Tenetore Somua SAu 40 1 3
- galactic_darkside123 [UNIQU] Pz.Kpfw. II Luchs 1 1 4
- Vanjok15 ARL 44 1 1 2
- vlas_85 M10 Wolverine 2 3
- TheDrg90 Cruiser Mk. IV 2
- LaBeteDesVosge Matilda 3 2 4
- zorrodney M36 Jackson 1 3
- Freddy4545 Pz.Sfl. IVb 2
- Dimas_174_2024 VK 30.01 (H) 1
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 54
- {{ ::replay.translations.shots.hits }} 40/38
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4993
- {{ ::replay.translations.damageDealt.sniper }} 845
- {{ ::replay.translations.received.label }} 24
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 16
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 1135
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 12/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 911
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 12/0
- {{ ::replay.translations.mileage.label }} 2,51
Credits
With Premium
| Received | 73 879 | 73 879 | ||||
| Battle payments | 33 246 | 33 246 | ||||
| Action / Personal missions payout | 50 000 | 50 000 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Total amount for battle: | 157,125 | 194,065 | ||||
| Auto-repair vehicle | -2,758 | -2,758 | ||||
| Auto-resupply ammunition | -114,100 | 0 | -114,100 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 40,267 | 0 | 77,207 | 0 |
Time
- Starting time 20:28
- Battle duration 10 min 33 s
- Time of destruction -
Experience
| Received | 2 060 | 103 | 2 060 | 103 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x2 | x2 | x2 | x2 | ||
| Bonus for Premium vehicle tier | 927 | 927 | ||||
| Total: | 5 047 | 206 | 7 107 | 310 |
- Version: 1.26.0
- Server game time: 2024-09-10 20:28
-
Spawn: I
- Battle type: Regular
- Uploaded: ICE_K40
Replay description
simple game - simple score
Replay's comments (0)