астрон шпекс
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
245 115
4 099
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
ASTRON Rex 105 mm
ASTRON Rex 105 mm
Johnyq_Tm [-QRNG]
02.11.2024 00:15
Without Premium With Premium
Credits 125 700 125 700
Experience 3245 4099
Detailed Report
Statistics for Johnyq_Tm
Battle efficiency Σ: 2 5269 12 1 3981 8 -
  • syltan20 SU-130PM 1 1
  • tat_za_hero Waffenträger auf Pz. IV 1 1 2
  • artur14071971 [PSY_X] AT 7 1 1
  • THE_VOLF_FROM_KOZELETC FSV Scheme A 1 2
  • Vanessa_Kate [FREWE] Char Futur 4 2 2
  • Peredvijnoy_kyst [KWON] ELC EVEN 90 1
  • _forger Panhard EBR 90 1
  • arief_buler2018 Cz20_ShPTK_TVP_100_mm 1 1
  • kanud82 [-BOH-] E 75 TS 1 3
  • BaRs_144 [HALUS] AMX 13 57 4 3
  • tanchez_2 Wz.66T Burza
  • immortal_odessa_21875720 [3EPHO] Chi-To SP
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 19/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5269
  • {{ ::replay.translations.damageDealt.sniper }} 1589
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 8
  • {{ ::replay.translations.damaged }} 10/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3981
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,59
Credits With Premium
Received 125 700 125 700
Battle payments 56 565 56 565
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 182,265 245,115
 
Auto-repair vehicle -7,410 -7,410
Auto-resupply ammunition -96,000 0 -96,000 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 58,855 0 121,705 0
Time
  • Starting time 00:15
  • Battle duration 6 min 56 s
  • Time of destruction 6 min 38 s
Experience
Received 1 708 85     1 708 85
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 281 256     1 281 256
Bonus for Premium vehicle tier 256       256  
 
 
Total: 3 245 341 4 099 384
  • Version: 1.26.1
  • Server game time: 2024-11-02 00:15
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Johnyq_Tm

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