Malinovka Epic Comback! 2 HTs V.S. 3 MT & 2 TD & 1 HT & 1 SPG
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
134 802
9 438
3
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Malinovka – Standard
Malinovka
WZ-111 Qilin
WZ-111 Qilin
HT_Major [QNMD]
15.03.2025 10:02
Without Premium With Premium
Credits 59 912 59 912
Experience 8918 9438
Detailed Report
Statistics for HT_Major
Battle efficiency Σ: 2 6995 6 540 83 1 -
  • Marrano_Ancioso IS-2-II 1
  • Bullpies322 [LDC] Object 704 1
  • The_Kinnin T77 1 2
  • Glacial_Ted101 Type 5 Ka-Ri 1
  • DreEaRy9 Prototipo 6 1 1
  • OPspitfire Object 752 1 1
  • Ford_96 [C-M-P] Object 252U Defender 1
  • saimann M53/M55 1 1
  • Mobb_Deer Vickers MBT Mk. 3 2
  • DrGrapist [HUNT_] Vz. 55 1 2
  • S9theshy Progetto M35 mod 46 1 2 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 14/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6995
  • {{ ::replay.translations.damageDealt.sniper }} 2466
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 540
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 11/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 83
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 63/0
  • {{ ::replay.translations.mileage.label }} 5,2
Credits With Premium
Received 59 912 59 912
Personal Reserves bonus 44 934 44 934
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 104,846 134,802
 
Auto-repair vehicle -21,493 -21,493
Auto-resupply ammunition -25,252 0 -25,252 0
Auto-resupply consumables 0 0 0 0
 
Total: 58,101 0 88,057 0
Time
  • Starting time 10:02
  • Battle duration 13 min 25 s
  • Time of destruction -
Experience
Received 1 040 52     1 040 52
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 560 234     1 560 234
Action / Personal missions payout 6 240 2 000     6 240 2 000
Bonus for Premium vehicle tier 78       78  
 
 
Total: 8 918 2286 9 438 2312
  • Version: 1.28.0
  • Server game time: 2025-03-15 10:02
  • Spawn: I
  • Battle type: Regular
  • Uploaded: HT_Major

Replay description

Epic win. Cannot believe we can win in such a map where camo and view range domainates and we only have a one-shot E77 and me. Salute to my teammate E77!

Highlights: Good communications though chat and quick command, as well as the perfect coordination of two high alpha guns

Replay's comments (1)

  • #1 The best thing for this replay is the communication and how brutal it is for two high alpha HTs to fire at the same time. Crazy.
    HT_Major 2025-03-15 в 10:37