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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
| Without Premium | With Premium | |
|---|---|---|
| Credits | 98 411 | 98 411 |
| Experience | 11232 | 11950 |
- Mikhail_22 T110E5 1 1
- Thonblack [LIGA] E 50 2
- ericcai090505 [TAIJI] Jagdpanzer E 100 1 2
- Sandor_300006 Char Futur 4 1 3
- Bluerazor_ [AR-51] Centurion Action X 1 3
- mrsongs [GOONZ] Char Murat 1
- Abosla Strv 103-0 1 3
- ARNOLD_TANK FV229 Contender 1
- CBear7 [TAME-] AMX M4 mle. 54 1
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 23
- {{ ::replay.translations.shots.hits }} 19/17
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6752
- {{ ::replay.translations.damageDealt.sniper }} 3926
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 9/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 645
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,1
| Received | 98 411 | 98 411 | ||||
| Personal Reserves bonus | 73 809 | 73 809 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Total amount for battle: | 172,220 | 221,426 | ||||
| Auto-repair vehicle | -10,880 | -10,880 | ||||
| Auto-resupply ammunition | -67,380 | 0 | -67,380 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 93,960 | 0 | 143,166 | 0 |
- Starting time 03:05
- Battle duration 10 min 48 s
- Time of destruction -
| Received | 1 435 | 72 | 1 435 | 72 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Personal Reserves bonus | 1 077 | 216 | 1 077 | 216 | ||
| Action / Personal missions payout | 8 612 | 0 | 8 612 | 0 | ||
| Bonus for Premium vehicle tier | 108 | 108 | ||||
| Total: | 11 232 | 288 | 11 950 | 324 |
- Version: 1.28.0
- Server game time: 2025-04-04 03:05
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Spawn: II
- Battle type: Regular
- Uploaded: Asyranok
Replay description
This was my favorite Latt Strf game. This TD is rapidly becoming one of my favorite tanks ever. You really noticed the added punch of the bigger gun compared to the strv 103b. And the fact that it has HEAT rather than APCR is huge.
It has 40mm armor, so it can bounce a ton of shots from 120mm or less guns if they aren't using HEAT. Granted, it has a big lower plate, and anything can punch through that. But if you are hill fighting, you aren't showing that off.
Overall, it can play a ridgeline like the best mediums with great turret armor and gun depression. Probably not quite as good as those tanks for the ridgeline, since having a turret helps a lot, but it's base pen is better than any tier 9/10 medium's regular ammo, and its gun would be more accurate than any of them to.
And this thing earns more credits than any other tank for me, mostly thanks to its standard AP rounds having such insane pen, so I only need to use HEAT against really bad sloped targets, like other Strv's.
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