(some) Pros and Cons from update 2.0 shown in a battle (join the discussion in the commentarys))
Personal Score
Team Score
Detailed Report
Victory
II class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
77 619
4 190
7
Airfield – Standard
Airfield
IS-7
IS-7
HeckTigger
14.09.2025 17:14
Without Premium With Premium
Credits 34 497 34 497
Experience (x{2} for the first win in a day) 3072 4190
Detailed Report
Statistics for HeckTigger
Battle efficiency Σ: 5 2892 2 910 251 6 -
  • filip830 [PAWPA] Leopard 1 1
  • ttoman90 T57 Heavy Tank 1 1
  • wiktor1003 Object 268 Version 4 1
  • gimmeradeon Jagdpanzer E 100 1
  • kurohan4ik204 Leopard 1
  • nikl201689 [KPZ-C] AMX 50 Foch (155) 3
  • igorbezz_1 [FAVOR] Bat.-Châtillon 155 58
  • glortankov IS-7 2 1 1
  • Hungry177 [KPZ-C] IS-7
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 11
  • {{ ::replay.translations.shots.hits }} 9/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2892
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 910
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 6
  • {{ ::replay.translations.damaged }} 6/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 251
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,39
Credits With Premium
Received 34 497 34 497
Personal Reserves bonus 25 873 25 873
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 60,370 77,619
 
Auto-repair vehicle -29,915 -29,915
Auto-resupply ammunition -49,118 0 -49,118 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: -41,663 0 -24,414 0
Time
  • Starting time 17:14
  • Battle duration 6 min 28 s
  • Time of destruction 6 min 14 s
Experience
Received 1 117 56     1 117 56
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 838 168     838 168
 
 
Total: 3 072 280 4 190 336
  • Version: 2.0.0
  • Server game time: 2025-09-14 17:14
  • Spawn: II
  • Battle type: Regular
  • Uploaded: HeckTigger

Replay description

Well, its not a Replay wich show you outsatnding IS7 gameplay. Far away from it.
If i am trruely i was struggeling with me and my feelings after that what happen in the first moments. I nearly destroy my battle complete, everybody can imagine, for a minute i dont care and my main intention was destroying "his" battle too.

What i wanna say: except of my friendly friend the Canopener this kind of battles were the reason why i have today 35k + battles in this game. its not about higher, faster, stronger. Its about those moments, within a tactical fight wich makes your hands wet. But only a few days after update it starts to get higher, faster, stronger again. It feels like idk. we need skillbased MM? More oppurnities to ... so what?!? feel free to answer

Replay's comments (0)