143 HP Left — Countered the rushing enemy
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Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
140 717
8 876
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots. • Firing accuracy must be at least 85% per battle. • At least 80% of hits must cause damage, including damage to enemy vehicles and modules. • Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP. • The player must not hit any allies with direct shots. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Safe Haven – Standard
Prototipo 6
PangSeok [TENT]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 56 855 | 56 855 |
| Experience | 8391 | 8876 |
Battle efficiency
Σ:
2
2650
4
360
100
5
-
- saltsaltfish [F2A] Rheinmetall Skorpion 2 4
- herun Miel 1 2 4
- XZero0 ISU-122S 1
- biologics SFAC 105 1
- Dolphin_accurate_13 Lorraine 155 mle. 50
- xinrucat SDP 57 Gowika 1
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 11
- {{ ::replay.translations.shots.hits }} 10/10
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2650
- {{ ::replay.translations.damageDealt.sniper }} 1508
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 360
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 100
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,2
Credits
With Premium
| Received | 56 855 | 56 855 | ||||
| Personal Reserves bonus | 42 642 | 42 642 | ||||
| Battle payments | 12 792 | 12 792 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Total amount for battle: | 112,289 | 140,717 | ||||
| Auto-repair vehicle | -7,138 | -7,138 | ||||
| Auto-resupply ammunition | -48,400 | 0 | -48,400 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 56,751 | 0 | 85,179 | 0 |
Time
- Starting time 08:24
- Battle duration 5 min 3 s
- Time of destruction -
Experience
| Received | 970 | 49 | 970 | 49 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Personal Reserves bonus | 1 455 | 222 | 1 455 | 222 | ||
| Action / Personal missions payout | 5 820 | 0 | 5 820 | 0 | ||
| Bonus for Premium vehicle tier | 146 | 146 | ||||
| Total: | 8 391 | 271 | 8 876 | 296 |
- Version: 2.0.0
- Server game time: 2025-10-08 08:24
-
Spawn: II
- Battle type: Regular
- Uploaded: PangSeok
Replay description
At 10:25, a Borask rushed me from terrain that stalled his engine.
His poor gun depression let me shoot first. He rammed and fired, but my heavier tank took little damage and his shot bounced.
My second shot set him on fire — he survived with 1 HP after using an auto extinguisher, but I finished him with the third.
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