RNG snapshot last sec reseting base
Personal Score
Team Score
Detailed Report
Defeat
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
65 216
1 106
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Westfield – Standard
Westfield
T26E4 SuperPershing
T26E4 SuperPershing
stanislowas
03.07.2017 13:33
Without Premium With Premium
Credits 57 656 86 484
Experience 1106 1660
Detailed Report
Statistics for stanislowas
Battle efficiency Σ: 3 2998 9 1710 240 1 -
  • awe77 VK 30.01 (D) 2 2 3
  • Ryszardooo T-34-85 1 1
  • Terminetor_K [RHYNO] AMX 13 75 1 1
  • blackheart8 [SOLD_] Škoda T 40 2 1 2
  • dragonenerofiamma [FENIC] Rheinmetall Skorpion G 1 3 3
  • maverickheadshot T25 Pilot Number 1 1 2 2
  • LePhantomRomain [__RNG] Comet 1
  • J_A_S_I_E_Q Cromwell 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 15/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2998
  • {{ ::replay.translations.damageDealt.sniper }} 941
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1710
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 240
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 1,89
Credits With Premium
Received 57 656 86 484
Achievements 7 560 11 340
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 65,216 97,824
 
Auto-repair vehicle -9,080 -9,080
Auto-resupply ammunition -5,100 0 -5,100 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 48,036 0 80,644 0
Time
  • Starting time 13:33
  • Battle duration 9 min 54 s
  • Time of destruction 8 min 35 s
Experience
Received 638 31     957 47
Achievements 367 18     550 27
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 101       151  
 
 
Total: 1 106 49 1 660 74
  • Version: 0.9.19
  • Server game time: 2017-07-03 13:33
  • Spawn: II
  • Battle type: Regular
  • Uploaded: stanislowas

Replay description

The moment starts from 9:50 game time.
I was basically going to reset the cap. But in the last second remaining I had to take it apart from that I've only seen a little part of it. My aim circle was almost full and I was moving. I didn't expected to make it. And that's where RNG happened :P

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