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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Invader
Capture the maximum number of points from the enemy base, but not less than 80.
The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
|
| Without Premium | With Premium | |
|---|---|---|
| Credits | 76 278 | 76 278 |
| Experience | 4111 | 4111 |
- IamNoobSauce [A-O-G] Rheinmetall Skorpion G 1
- Match86 Panhard AML Lynx 6x6 1 3 1
- Mattatuk [O-VER] T-103 1 2
- Vonstapler Emil I
- Vastar96 Caernarvon Action X 1 1 2
- Tephros [MANC0] M40/M43
- GothicKinght 112 1 1
- SCAHTR [_C_T_] IS-3A 1 1
- ACE_Of_Wizards Rheinmetall Skorpion G 1 2
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 9/9
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3396
- {{ ::replay.translations.damageDealt.sniper }} 800
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 1110
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 1376
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 100/0
- {{ ::replay.translations.mileage.label }} 3,29
| Received | 76 278 | 76 278 | ||||
| Personal Reserves bonus | 38 139 | 38 139 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Total amount for battle: | 114,417 | 114,417 | ||||
| Auto-repair vehicle | -4,685 | -4,685 | ||||
| Auto-resupply ammunition | -22,000 | 0 | -22,000 | 0 | ||
| Auto-resupply consumables | -6,000 | 0 | -6,000 | 0 | ||
| Total: | 81,732 | 0 | 81,732 | 0 |
- Starting time 04:29
- Battle duration 13 min 50 s
- Time of destruction 13 min 49 s
| Received | 1 326 | 66 | 1 326 | 66 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Action / Personal missions payout | 2 652 | 0 | 2 652 | 0 | ||
| Bonus for Premium vehicle tier | 133 | 133 | ||||
| Total: | 4 111 | 66 | 4 111 | 66 |
- Version: 1.5.0
- Server game time: 2019-05-06 04:29
-
Spawn: II
- Battle type: Regular
- Uploaded: Yehoshua1_9
Replay description
from the beginning, the heavy ones went elsewhere, leaving weak the area of heavy where several destroyers and one light were without more difficulty, because the battle began to occur and little by little fell enemies, considering that we already had the battle won. , when suddenly the lynx 6x6 slips and arrives near our artillery without great dangers for my allies and decided to go for it and it escaped me, but in what? Escapes decided to go for a walk and return to my area and was there, in the area where the e4 was going up and when I climbed up and hunted like a hunting duck, it was fun, I had never done that epic moment for me But there We did not finish , we were tied and we decided to go to protect the base, but they did not do their part well and one by one I was eliminating them, and there was only one, but I was already very far and without time to do it. to go. And look it up so I decided to capture and that's how it wins us.
Replay's comments (1)