Always be aware of your reload time - Quickybaby
Personal Score
Team Score
Detailed Report
Draw
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
147 402
1 332
Fisherman's Bay – Standard
Fisherman's Bay
Škoda T 27
Škoda T 27
Arkarthurer [T-D-U]
02.11.2019 21:34
Without Premium With Premium
Credits 65 512 65 512
Experience 928 1332
Detailed Report
Statistics for Arkarthurer
Battle efficiency Σ: 4 3325 5 250 1236 7 -
  • 71Leszek71 Comet
  • to_nou_sou [FUNGR] Object 705 2 3
  • KadrsNoJC [KNLV] 50TP prototyp
  • Cristh_1 SU-122-44 1
  • Dimitur2389 [-681-] Konštrukta T-34/100 1 1
  • MichaelMorton [GPET] TVP VTU Koncept
  • HUNburni [EKHUN] Black Prince
  • joint10 [MASH] Crusader 5.5-in. SP
  • t4z0 M103 1 4
  • adams7431 WZ-111-1G FT 2
  • michal200699 [PL-A] T26E4 SuperPershing
  • Rezeli_zsolt Tiger II 1 2 5
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 32
  • {{ ::replay.translations.shots.hits }} 23/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3325
  • {{ ::replay.translations.damageDealt.sniper }} 1588
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 7
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1236
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,68
Credits With Premium
Received 65 512 65 512
Personal Reserves bonus 49 134 49 134
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 114,646 147,402
 
Auto-repair vehicle -5,319 -5,319
Auto-resupply ammunition -10,880 0 -10,880 0
Auto-resupply consumables 0 0 0 0
 
Total: 98,447 0 131,203 0
Time
  • Starting time 21:34
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 807 40     807 40
Fine for causing damage to allies 0 0
Personal Reserves bonus 180     180
Bonus for Premium vehicle tier 121       121  
 
 
Total: 928 220 1 332 240
  • Version: 1.6.1
  • Server game time: 2019-11-02 21:34
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Arkarthurer

Replay description

In these days of 0:15 rofflestomps it is very refreshing to play a balanced and exciting game right till the very end.

And what an ending it is ...

I played pretty well. Not an incredible performance but it includes many of the things I have learned such as positioning, patience, flanking, relocation and managing your ammunition load-out, especially in an autoloader.

Until the very end that is ...

What I learned from this game?

Resist the instinct to re-load especially when you haven't got much time left :-( doh

Cheers

Ark'

Replay's comments (1)

  • #1 Note the three tanks that did no damage. And I am not sure why the Obj 704 had it in for me.
    Arkarthurer 2019-11-12 в 18:02