Type 4 Heavy Mastery.... On a loss.
Personal Score
Team Score
Detailed Report
Defeat
Ace Tanker
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
93 864
2 808
1
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Highway – Standard
Highway
Type 4 Heavy
Type 4 Heavy
The_Chieftain [WGA]
12.12.2019 23:52
Without Premium With Premium
Credits 37 884 37 884
Experience 2184 2808
Detailed Report
Statistics for The_Chieftain
Battle efficiency Σ: 7 4586 4 3120 519 - -
  • kevin_banned_25 [PSYCO] Type 61 1
  • PanzerIV93 [O-66] Spähpanzer Ru 251 3
  • Stire WZ-111 2
  • DoUntoOthers [-GNR-] Škoda T 27 5 2
  • MINNOW76 [FISH-] FV3805
  • Ne_Plus WZ-120-1G FT 2 1
  • demon09ru M54 Renegade 2 1 2
  • Panter_2448 Centurion Mk. I 1 1
  • Celestro [PZB] FV3805
  • Nevsky481 WZ-132 1 1 1
  • sandr07 leKpz M 41 90 mm GF
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 11/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4586
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 7
  • {{ ::replay.translations.received.blocked }} 3120
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 519
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,14
Credits With Premium
Received 37 884 37 884
Personal Reserves bonus 31 288 31 288
Achievements 3 833 3 833
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 73,005 93,864
 
Auto-repair vehicle -18,943 -18,943
Auto-resupply ammunition -17,925 0 -17,925 0
Auto-resupply consumables -25,000 0 -25,000 0
 
Total: 11,137 0 31,996 0
Time
  • Starting time 23:52
  • Battle duration 9 min 12 s
  • Time of destruction 9 min 7 s
Experience
Received 802 40     802 40
Achievements 446 22     446 22
Fine for causing damage to allies 0 0
Personal Reserves bonus 936     936
 
 
Total: 2 184 62 2 808 93
  • Version: 1.7.0
  • Server game time: 2019-12-12 23:52
  • Spawn: II
  • Battle type: Regular
  • Uploaded: The_Chieftain

Replay description

Why do the good games only ever happen when on the downside?

Could it be argued I went the wrong way? Maybe. On the other hand, it could also be argued that going the 'wrong' way prevented that way from collapsing.

Replay's comments (0)