ACE in 50TP Prototype: Brawl your way through
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
322 328
4 883
1
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
50TP prototyp
50TP prototyp
Punpernikiel [S-OS]
31.12.2019 22:26
Without Premium With Premium
Credits 96 570 96 570
Experience (x{2} for the first win in a day) 3333 4883
Detailed Report
Statistics for Punpernikiel
Battle efficiency Σ: 4 5002 4 1220 632 3 -
  • SchwachusMatus [SOTSC] KV-2
  • REKT_647 T-150 2
  • stisstas AT 7 1 3
  • towarzyszu Super Hellcat 1 1
  • jjutas [R3BEL] 8,8 cm Pak 43 Jagdtiger 3 1 3
  • rajoydinero [PDHE] VK 30.01 (P) 1 2
  • KB_Dachbau_Junior [WBV] P.43 ter
  • dzefrej1 EMIL 1951 1 1
  • Myculina_PL [1B-BP] Tiger (P) 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 14/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5002
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1220
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 632
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 68/0
  • {{ ::replay.translations.mileage.label }} 1,4
Credits With Premium
Received 96 570 96 570
Personal Reserves bonus 72 428 72 428
Action / Personal missions payout 105 045 105 045
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 274,043 322,328
 
Auto-repair vehicle -6,520 -6,520
Auto-resupply ammunition -37,200 0 -37,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 230,323 0 278,608 0
Time
  • Starting time 22:26
  • Battle duration 7 min 34 s
  • Time of destruction 7 min 33 s
Experience
Received 1 550 77     1 550 77
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 348     348
Bonus for Premium vehicle tier 233       233  
 
 
Total: 3 333 502 4 883 580
  • Version: 1.7.0
  • Server game time: 2019-12-31 22:26
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Punpernikiel

Replay description

I hardly ever play as top tier. To anyone who reads: This game is rigged as hell and not fair. Each tank and player has its own hidden MM value and RNG. MM works on the besis of their patented dynamic difficulty adjustment system that in simple words nerf better players and buff weak ones in many ways (better map side, better rng, more often top tier) so noone gets bored and better players have challenge and they keep client base as big as they can. We do not play on equal terms, some CCs and calns are excluded for the rule, try playing on any other much weaker account - you'll notice difference as hell. Quit the rigged game, its all bs.

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