Snap-Shot one hit kill of an FV304 in mid air while on the move.
Personal Score
Team Score
Detailed Report
Victory
III class
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
100 918
2 035
Siegfried Line – Assault
Siegfried Line
SU-130PM
SU-130PM
Shocktrue [ADEPT]
06.02.2020 04:56
Without Premium With Premium
Credits 33 945 33 945
Experience (x{2} for the first win in a day) 1389 2035
Detailed Report
Statistics for Shocktrue
Battle efficiency Σ: 2 1117 2 - 152 2 -
  • _C4l1b3r_ [BF] KV-2 1 1
  • 15olsond FV304 1 1
  • abcde321 A-43 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 6
  • {{ ::replay.translations.shots.hits }} 3/3
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1117
  • {{ ::replay.translations.damageDealt.sniper }} 280
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 3/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 152
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,09
Credits With Premium
Received 33 945 33 945
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,880 -2,880
Auto-resupply ammunition -11,080 0 -11,080 0
Auto-resupply consumables 0 0 0 0
 
Total: 69,985 0 86,958 0
Time
  • Starting time 04:56
  • Battle duration 9 min 39 s
  • Time of destruction -
Experience
Received 646 32     646 32
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 97       97  
 
 
Total: 1 389 64 2 035 96
  • Version: 1.7.1
  • Server game time: 2020-02-06 04:56
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Shocktrue

Replay description

The majority of the gameplay sucks. I was in a TD with no turret armor and the enemy assault team just didn't come my way. Even had to go answer the door near the end and drove into the map border. Ignore all that.

Skip to the last 30 seconds and watch the last enemy, Bert the Avenger, appear on the map, get some serious air jumping the berm in the middle of the Sigfreid Line Field and come down a flaming wreck.
Clear-cut case of RNG swinging my way

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