Near 5K Scouting in a VK 100.01 P
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
80 526
3 598
1
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Malinovka – Standard
Malinovka
VK 100.01 (P)
VK 100.01 (P)
gideon_an [6-ACR]
26.02.2020 05:40
Without Premium With Premium
Credits 35 789 35 789
Experience (x{2} for the first win in a day) 2638 3598
Detailed Report
Statistics for gideon_an
Battle efficiency Σ: - 856 3 2560 4812 1 -
  • OneSpiritPlace [-S_W-] Strv 81 6 1
  • Babs1979 [RTHLS] G.W. E 100
  • _Disgustipated_ [-SSS-] T-54 first prototype 1 2 1
  • Mr_Pro WZ-111 model 1-4 1
  • Smoka [RS] 113 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 5/2
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 856
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 5
  • {{ ::replay.translations.received.blocked }} 2560
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 3/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 4812
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,58
Credits With Premium
Received 35 789 35 789
Personal Reserves bonus 26 842 26 842
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 62,631 80,526
 
Auto-repair vehicle -13,261 -13,261
Auto-resupply ammunition -8,560 0 -8,560 0
Auto-resupply consumables 0 0 0 0
 
Total: 40,810 0 58,705 0
Time
  • Starting time 05:40
  • Battle duration 7 min 1 s
  • Time of destruction 7 min 0 s
Experience
Received 959 47     959 47
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 720     720
 
 
Total: 2 638 94 3 598 142
  • Version: 1.7.1
  • Server game time: 2020-02-26 05:40
  • Spawn: II
  • Battle type: Regular
  • Uploaded: gideon_an

Replay description

Germany has some of the most overpowered scouts in the game. The incredibly awesome RHM Panzerwagon being the most overpowered of course.

Joking aside if you know the tank that is so slow that it generally gets to the battle after half the team is dead.

Tier 10 game. Malinovka. Slow tank.

There was a Strv 81, a couple AMX 90s, I think a Standard B. I shot a 113. I shot a T54 Mod. Now most people would run. Well I would have but I doubt they'd give me a 5 minute head start.

I got hammered. 2560 bounced. Then the arty was raining down I used the ridge to get under shots and used it to block shots. At the end of the battle I had less then 200 HP left. Hell it might have been less then 50.

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