ELC kill shot
Personal Score
Team Score
Detailed Report
Victory
III class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
93 506
2 970
Airfield – Standard
Airfield
E 75 TS
E 75 TS
zmogustapke [FF-LT]
21.06.2020 11:43
Without Premium With Premium
Credits 56 670 56 670
Experience (x{2} for the first win in a day) 2090 2970
Detailed Report
Statistics for zmogustapke
Battle efficiency Σ: 1 2635 4 - 206 - -
  • Aparakazi [AKNEB] Lorraine 155 mle. 51
  • ThePunisher04 Bat.-Châtillon Bourrasque 1 1
  • Hadrnik [-B2C-] E 75 TS 1 1
  • Filvar [CONCP] ELC EVEN 90 2 3
  • kamilus1983 Löwe 2
  • Antepriest [T-B-M] TVP VTU Koncept 1
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 9/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2635
  • {{ ::replay.translations.damageDealt.sniper }} 191
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 206
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,55
Credits With Premium
Received 56 670 56 670
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -6,555 -6,555
Auto-resupply ammunition -17,290 0 -17,290 0
Auto-resupply consumables 0 0 0 0
 
Total: 32,825 0 69,661 0
Time
  • Starting time 11:43
  • Battle duration 6 min 13 s
  • Time of destruction 6 min 12 s
Experience
Received 880 44     880 44
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 132       132  
For playing in a Platoon 198     198
 
 
Total: 2 090 88 2 970 132
  • Version: 1.9.1
  • Server game time: 2020-06-21 11:43
  • Spawn: II
  • Battle type: Regular
  • Uploaded: zmogustapke

Replay description

ELC got into aggressive position and after some time decided to run away. I hit him once before, and then on his run.
At 11:59 i miss the shot (aim and lead was good), but RNG said NO! Shell lands below his track into sand.
ELC keeps running away avoiding many shots.
And at 11:45 he looses sight, but then i decide to make one shot and guess where he went, and i did guess luckily and ELC is going to the garage.

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