OBJ 703 II Close Carry
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
198 022
8 063
25
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Studzianki – Standard
Object 703 II
LordBarnable [OOUUF]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 105 348 | 105 348 |
| Experience | 7196 | 8063 |
Battle efficiency
Σ:
4
6290
14
1550
826
-
-
- NinjaFTW WZ-132 3 3
- marcin556 T 55A 2 1
- Axel_R_Ation7 [-5O1-] T95/FV4201 Chieftain
- kunta74 [DOOM-] Chrysler K
- gtbox7 [B4LV] E 75 1 2 4
- lividum1 [NC_R] ISU-152 1 2
- Athanatos07 [IWNES] Bat.-Châtillon 155 55
- rainpiotrek1 [WALLE] Panhard EBR 105 1
- Brutalick777 [BGA] TVP VTU Koncept 1 2 3
- Odin_785 T34 2 2
- Otaku_242 [EHA] UDES 16 3 2 2
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 30
- {{ ::replay.translations.shots.hits }} 26/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6290
- {{ ::replay.translations.damageDealt.sniper }} 2483
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 1550
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 8/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 826
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/100
- {{ ::replay.translations.mileage.label }} 1,81
Credits
With Premium
| Received | 105 348 | 105 348 | ||||
| Action / Personal missions payout | 40 000 | 40 000 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -4,680 | -4,680 | ||||
| Auto-resupply ammunition | -83,640 | 0 | -83,640 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 57,028 | 0 | 109,702 | 0 |
Time
- Starting time 16:09
- Battle duration 13 min 33 s
- Time of destruction 13 min 32 s
Experience
| Received | 1 734 | 86 | 1 734 | 86 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Action / Personal missions payout | 5 202 | 0 | 5 202 | 0 | ||
| Bonus for Premium vehicle tier | 260 | 260 | ||||
| Total: | 7 196 | 86 | 8 063 | 129 |
- Version: 1.10.1
- Server game time: 2020-11-07 16:09
-
Spawn: I
- Battle type: Regular
- Uploaded: LordBarnable
Replay description
Down to the wire!
A reset at less than 10 seconds on the clock, and an almost catastrophic bounce at the end, but we battled to victory!
In this replay you will see how sensible plays, and patience result in a very close game that ends in a last minute of very tense gameplay!
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