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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
|
| Without Premium | With Premium | |
|---|---|---|
| Credits | 66 669 | 66 669 |
| Experience | 10566 | 11290 |
- mihcal100703 [-DGE-] AMX 50 120 2
- Vecchio08 KV-4 4 2
- iron_killer1 [-DGE-] Strv 103-0
- jumborik [TJ] Škoda T 50 2 2
- Funkyflash Super Conqueror
- omarhattab Löwe 2 3
- G3N3R4L_B3N M26 Pershing
- reportarty666 FV4005 Stage II 1
- Pifi90 T28 Prototype
- croumzy T30 1 2
- dkucyk [-DGE-] AMX 50 120 1
- centurioso_iron_2016 Object 430U 1 2
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 16/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4967
- {{ ::replay.translations.damageDealt.sniper }} 4053
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 300
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 7/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 5308
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 11/0
- {{ ::replay.translations.mileage.label }} 2,35
| Received | 66 669 | 66 669 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -8,690 | -8,690 | ||||
| Auto-resupply ammunition | -22,990 | 0 | -22,990 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 34,989 | 0 | 78,324 | 0 |
- Starting time 20:10
- Battle duration 7 min 7 s
- Time of destruction 7 min 6 s
| Received | 1 447 | 72 | 1 447 | 72 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Action / Personal missions payout | 8 684 | 0 | 8 684 | 0 | ||
| Bonus for Premium vehicle tier | 109 | 109 | ||||
| For playing in a Platoon | 326 | 326 | ||||
| Total: | 10 566 | 72 | 11 290 | 108 |
- Version: 1.10.1
- Server game time: 2020-11-28 20:10
-
Spawn: I
- Battle type: Regular
- Uploaded: p0dkriznik
Replay description
At the start of the battle, I go up the hill of Malinovka to spot heavies going towards the hill which leaves me with roughly 2.5K damage and 2.5K of spotting assists. Lowe and KV4 were prevented from going up the hill which led to a massive advantage for our heavies. Skoda T50 was also forced to fallback from the middle, thus enabling our team to control the upper part of the map.
Then, meanwhile our heavies are winning the hill, I support with mid, and after winning the hill I try to spot enemies in their base while supporting our heavies on their descend towards the forest, where I empty my clip on an unspotted T30 (I was shooting the AMX 50 120, who was hiding behind unspotted T30).
I finish the battle with killing FV 4005 and shooting the rest of my shells on Obj 430U who was camping in their base, leaving me on 5K of damage, 5.3K assisted damage and 2 kills.
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