StuG III Ausf. G Ace Tanker Battle
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
85 817
17 290
55
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Arctic Region – Standard
Arctic Region
StuG III Ausf. G
StuG III Ausf. G
ShockWave82 [R_D]
20.12.2020 21:56
Without Premium With Premium
Credits 25 228 25 228
Experience 16780 17290
Detailed Report
Statistics for ShockWave82
Battle efficiency Σ: 5 2110 8 350 108 2 -
  • Manhatan_war [ARG-2] AMX ELC bis 1 2 2
  • lu_tankist_koshe 105 leFH18B2 1 1 2
  • EastGhost1 [-RAM-] M4A3E8 Thunderbolt VII 2 3
  • AfghanCND [VEXER] Grille 1 3
  • THE__cnokbl4_Kurlzz29 SU-100Y 1
  • HussarFive Valiant 1 4
  • PorcoAranh [SP4RT] Pz.Kpfw. IV Ausf. H 1 3
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 21/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2110
  • {{ ::replay.translations.damageDealt.sniper }} 657
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 350
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 108
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,96
Credits With Premium
Received 25 228 25 228
Action / Personal missions payout 47 975 47 975
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,597 -1,597
Auto-resupply ammunition -2,725 0 -2,725 0
Auto-resupply consumables 0 0 0 0
 
Total: 68,881 0 81,495 0
Time
  • Starting time 21:56
  • Battle duration 13 min 7 s
  • Time of destruction -
Experience
Received 1 019 50     1 019 50
Fine for causing damage to allies 0 0
Action / Personal missions payout 15 761 0     15 761 0
 
 
Total: 16 780 50 17 290 75
  • Version: 1.11.0
  • Server game time: 2020-12-20 21:56
  • Spawn: II
  • Battle type: Regular
  • Uploaded: ShockWave82

Replay description

Damage: 2110
Damage Assistance: 108
Damage Blocked by Armor 350
Kills: 5
Map: Mannerheim Line
Tier: 6
Details: Mostly standard TD game play. Spawned at the southern spawn, moved up to some bushes, got spotted relocated. Relied upon my teammates to spot. Team got wiped out due to poor team distribution. Fell back to base to cover the flank as the enemy approached. In the end it was down to the Lehf and myself versus a medium, TD, and arty. Platooned with the arty for Crucial Contribution

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