ist das ein bug oder ein feature?
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
200 580
3 062
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Paris – Standard
Paris
Chrysler K GF
Chrysler K GF
Brummy_ [SL3M]
21.12.2020 16:00
Without Premium With Premium
Credits 50 193 50 193
Experience (x{2} for the first win in a day) 2090 3062
Detailed Report
Statistics for Brummy_
Battle efficiency Σ: 3 2349 5 1430 184 - -
  • badina [DOBRS] G.W. Tiger (P)
  • binoudu87 WZ-120-1G FT 1
  • iCo_svk [DE_MO] STA-1 1
  • chybafranek Объект 274а 1 1 1
  • Ramas12 [BYST] SU-101 1 3
  • kapisen308 [ECBS] IS-3 1 1 2
  • Djutyk M26 Pershing
  • Peacefull_Citizen GSOR 1008 2 1
  • Domme20 [S-B-J] Bisonte C45 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 13/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2349
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1430
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 184
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,52
Credits With Premium
Received 50 193 50 193
Personal Reserves bonus 37 645 37 645
Action / Personal missions payout 87 645 87 645
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 175,483 200,580
 
Auto-repair vehicle -2,881 -2,881
Auto-resupply ammunition -81,600 0 -81,600 0
Auto-resupply consumables 0 0 0 0
 
Total: 91,002 0 116,099 0
Time
  • Starting time 16:00
  • Battle duration 5 min 25 s
  • Time of destruction 5 min 24 s
Experience
Received 972 48     972 48
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 216     216
Bonus for Premium vehicle tier 146       146  
 
 
Total: 2 090 312 3 062 360
  • Version: 1.11.0
  • Server game time: 2020-12-21 16:00
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Brummy_

Replay description

4 schüsse wobei 3 davon echt sehr Frech waren
1. Treffer=13:11min
2.Treffer=12.54min
3.Treffer=12:44min
4. Treffer=11:45min
Der 1. Treffer war gar nicht mal so spektakulär, doch die anderen 3 waren, wenn man es genau nimmt eigentlich alle durch den Boden/die Kante einer Mauer geflogen
ich würde sogar behaupten das der Spalt durch den die Schüsse geaimt waren maximal eine Haaresbreite betrug.

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