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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
| Without Premium | With Premium | |
|---|---|---|
| Credits | 53 192 | 53 192 |
| Experience | 6978 | 7466 |
- fxmparmageddon O-Ho 3 2
- Cloud_321 [WDK] IS 1 2 3
- paulyk20s [XILES] T69 1
- dooie [-DZG-] SU-130PM 1 2
- MidkeySavage [AC] G.W. Panther
- bamerontank92 ISU-152 1 1
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 11/9
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2012
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 1380
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 5/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 957
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,43
| Received | 53 192 | 53 192 | ||||
| Action / Personal missions payout | 30 319 | 30 319 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -6,313 | -6,313 | ||||
| Auto-resupply ammunition | -52,800 | 0 | -52,800 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 24,398 | 0 | 50,994 | 0 |
- Starting time 02:52
- Battle duration 9 min 21 s
- Time of destruction 9 min 20 s
| Received | 976 | 48 | 976 | 48 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Action / Personal missions payout | 5 856 | 0 | 5 856 | 0 | ||
| Bonus for Premium vehicle tier | 146 | 146 | ||||
| Total: | 6 978 | 48 | 7 466 | 72 |
- Version: 1.11.0
- Server game time: 2021-01-06 02:52
-
Spawn: I
- Battle type: Regular
- Uploaded: Lucky_Wolf
Replay description
if youve ever played a TD you know how aggrovating it is when you get in a great spot to support your heavies and they push up and keep the enemy penned behind cover or over the hill till all your heavies get killed the reds disapear and then they reappear in youre face swarm and kill you. in this game i found myself alone where the heavies are suppose to be. but i won. how? cause i pay attention to the map and i saw i had 2 TDs behind me so i positioned myself so the enemy had to expose themselvs to get me, i shoot there tracks and the TDs pound them. my simple actions won that side of the map. a big thanks to the TDs who supported me <3 so next time you are driving a heavy. think of your TDs and how you can help them help you.
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