Strv-S1 Malinovka Comeback win Mastery, Invader, High Caliber
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
269 620
11 643
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Malinovka – Standard
Malinovka
Strv S1
Strv S1
MAD0130
10.01.2021 18:13
Without Premium With Premium
Credits 89 873 89 873
Experience 10950 11643
Detailed Report
Statistics for MAD0130
Battle efficiency Σ: 5 3482 6 - 2405 4 -
  • dancingdog 53TP Markowskiego 1 1
  • WKey_ [JUDG] GSOR 1008 1
  • KiloTangoXRay431 [DTC] SU-130PM 1
  • monsterTank101 ISU-130 1 1
  • KellyT T28 Prototype 2 1
  • rrrifffrrrafff [-CDN-] Bat.-Châtillon Bourrasque 1 3
  • Godzilla M40/M43 1 1
  • Kyune SU-14-2 1
  • Zeravin [_TOF_] UDES 03 1
  • Xequil M40/M43
  • GHOST0014 [_TOF_] Object 416
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 12/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3482
  • {{ ::replay.translations.damageDealt.sniper }} 2447
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2405
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/0
  • {{ ::replay.translations.mileage.label }} 3,41
Credits With Premium
Received 89 873 89 873
Personal Reserves bonus 67 405 67 405
Action / Personal missions payout 67 405 67 405
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 224,683 269,620
 
Auto-repair vehicle -1,992 -1,992
Auto-resupply ammunition -20,880 0 -20,880 0
Auto-resupply consumables 0 0 0 0
 
Total: 201,811 0 246,748 0
Time
  • Starting time 18:13
  • Battle duration 14 min 46 s
  • Time of destruction -
Experience
Received 1 386 69     1 386 69
Fine for causing damage to allies 0 0
Personal Reserves bonus 312     312
Action / Personal missions payout 9 356 0     9 356 0
Bonus for Premium vehicle tier 208       208  
 
 
Total: 10 950 381 11 643 416
  • Version: 1.11.0
  • Server game time: 2021-01-10 18:13
  • Spawn: II
  • Battle type: Regular
  • Uploaded: MAD0130

Replay description

11:25: get first kill on my team, we are down 1-5. Start moving to support north. Once in position we are down 3-8
10:00; Allies take up defensive positions.
9:35: Allies kill their scout but we lose our ISU\
9:25: Spot the enemy Obj 216, allies get the kill
8:50: allies kill enemy T32, enemy 53TP rushes our 53TP. I track it and we kill it but lose our 53TP
7:50: enemy GSOR rushes our position and kills a friendly SPG. We take it down but several of us get heavily damaged
7:15 enemy UDES get spotted by allies and we take it out
6:10; Allied T28 is taken out
5:50, spot enemy SU-130. Wait until its behind a bush to hit it. Its blind fire barely miss. Arty take it out while I kill the T28 Prot.
5:20: Move to spot enemy ISU and get the kill
4:15: On a hunch move to the 1 line and find enemy arty for kill number 4
3:00: quickly sweep the forest for enemy arty before capping. Position myself to spot any that try to spot cap. SU shows itself trying to scout for kill 5. Finish cap to win

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