Grille - First Class, Top Gun, For Counter-Battery Fire
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
51 156
3 165
25
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
For Counter-Battery Fire
For Counter-Battery Fire
In a battle, destroy all enemy SPGs (at least 2) with an SPG.
• The player must not destroy any allied vehicles.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
Grille
Grille
__Moose__ [R0YAL]
13.01.2021 04:52
Without Premium With Premium
Credits 19 488 19 488
Experience (x{2} for the first win in a day) 2321 3165
Detailed Report
Statistics for __Moose__
Battle efficiency Σ: 7 1634 22 - - - 19
  • sir_mike FV304 4 1
  • masterblaster_meatball M44 2
  • crow_magnum1 Grille 3 1
  • mikix117 [TEAM4] O-I Experimental 2 2
  • Yessy117 [YET] KV-2 1 1
  • Ukr_Standart Škoda T 24 1 3
  • snip1003 Cavalier 3 1
  • 3_Wars_Veteran [101CV] T14 1
  • Steel_Buster1 [PASF] M10 Wolverine 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 9/3
  • {{ ::replay.translations.shots.heHits }} 10
  • {{ ::replay.translations.damageDealt.total }} 1634
  • {{ ::replay.translations.damageDealt.sniper }} 1384
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 19
  • {{ ::replay.translations.stunsCaused }} 4
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1
Credits With Premium
Received 19 488 19 488
Personal Reserves bonus 7 308 7 308
Action / Personal missions payout 14 616 14 616
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 41,412 51,156
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -8,080 0 -8,080 0
Auto-resupply consumables 0 0 0 0
 
Total: 33,332 0 43,076 0
Time
  • Starting time 04:52
  • Battle duration 7 min 54 s
  • Time of destruction -
Experience
Received 844 42     844 42
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 633     633
 
 
Total: 2 321 84 3 165 126
  • Version: 1.11.0
  • Server game time: 2021-01-13 04:52
  • Spawn: II
  • Battle type: Regular
  • Uploaded: __Moose__

Replay description

The game was not going well with our team down several tanks. The west fell, so I had to make a run for it. I got spotted so was expecting to die, but I made it to safety. Our Type 64 kept picked up some kills on tanks pressuring me. I kept firing. Finally, there were only two enemies left and they were clear across the map. At that point, I realized, I had 5 kills. I had to move closer, and ended up picking up their Cavalier for a Top Gun, then their M44 for a For Counter-Battery Fire. There wasn't enough stun assist, so sadly only a First Class.

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