Imagine going "stealth" in Church I :-D
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
82 451
3 098
60
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Province – Standard
Province
Churchill I
Churchill I
Meyouseewhentoolate [WHKD]
24.01.2021 01:11
Without Premium With Premium
Credits 27 761 27 761
Experience (x{2} for the first win in a day) 2318 3098
Detailed Report
Statistics for Meyouseewhentoolate
Battle efficiency Σ: 2 2173 6 440 450 - -
  • toetsi [FB_NL] KV-1 1 3
  • mohammedsaleh102 AMX ELC bis 4 2
  • TsetsiM Churchill III 2
  • Prcou Excelsior 1 2
  • Dracones89 [FB_NL] SU-85 1
  • otto__2017 Churchill III 2 5
  • posmo Pz.Kpfw. T 25 1
  • piranhafa [RZ] Pz.Kpfw. V/IV 1 1
  • kakamakaEU AT 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 46
  • {{ ::replay.translations.shots.hits }} 27/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2173
  • {{ ::replay.translations.damageDealt.sniper }} 1815
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 440
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 450
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,74
Credits With Premium
Received 27 761 27 761
Personal Reserves bonus 20 821 20 821
Action / Personal missions payout 15 824 15 824
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 64,406 82,451
 
Auto-repair vehicle -1,614 -1,614
Auto-resupply ammunition -4,600 0 -4,600 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 55,192 0 73,237 0
Time
  • Starting time 01:11
  • Battle duration 7 min 5 s
  • Time of destruction 7 min 4 s
Experience
Received 779 38     779 38
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 171     171
Action / Personal missions payout 585 0     585 0
For playing in a Platoon 175     175
 
 
Total: 2 318 247 3 098 285
  • Version: 1.11.0
  • Server game time: 2021-01-24 01:11
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Meyouseewhentoolate

Replay description

As heavy on Province, its my duty to advance on the spawn side, so teammates that crossed the middle, will be able to do crossfire on enemies we spot, BUT beeing pretty slow, I chose to turn my tank, and make crossfire wich paied off :-)
Thx for the last remaning enemy LT, for a good finale :-)

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