Panther2 Panzerass
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
83 723
2 831
El Halluf – Standard
El Halluf
Panther II
Panther II
_Beavis
25.01.2021 15:59
Without Premium With Premium
Credits 37 210 37 210
Experience 2202 2831
Detailed Report
Statistics for _Beavis
Battle efficiency Σ: 3 2742 6 - 1963 3 -
  • Leon_319 Bat.-Châtillon Bourrasque
  • framaje [CIROS] Centurion Mk. I 1 1
  • hugo186 IS-3 1
  • mariusro_17 [PR-VT] ISU-152K 1
  • Petr5085 [CSOS-] VK 45.02 (P) Ausf. A
  • kacper90521 P.44 Pantera
  • Rumbleforever [EVA-2] Lorraine 155 mle. 51
  • sajs69 GSOR 1008 1
  • joscar11 [PAINF] VK 100.01 (P)
  • Sterrenburg [MGA10] AMX M4 mle. 49 Liberté 1 1
  • kryser [EPOK] IS-6 B 3 2
  • guiguimat Rhm.-Borsig Waffenträger 1
  • bocian6902 [R3QT] M40/M43
  • erka9 [LT-LP] P.44 Pantera 1 2
  • Rivaleroo Progetto M35 mod 46 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 15/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2742
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 9/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1963
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,2
Credits With Premium
Received 37 210 37 210
Action / Personal missions payout 27 908 27 908
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,185 -12,185
Auto-resupply ammunition -75,416 0 -75,416 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -62,483 0 -43,878 0
Time
  • Starting time 15:59
  • Battle duration 6 min 59 s
  • Time of destruction 6 min 58 s
Experience
Received 1 258 62     1 258 62
Fine for causing damage to allies 0 0
Action / Personal missions payout 944 0     944 0
 
 
Total: 2 202 62 2 831 93
  • Version: 1.11.0
  • Server game time: 2021-01-25 15:59
  • Spawn: I
  • Battle type: Regular
  • Uploaded: rubyx

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-06-26 в 12:26
  • #2 You did it again!
    ok30 2021-06-26 в 12:29
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-06-26 в 12:30