Mediumed IS-5 ace against tier Xs
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
148 865
2 360
Minsk – Standard
Minsk
IS-5 (Object 730)
IS-5 (Object 730)
PpanCzerny [SLU]
10.08.2021 23:44
Without Premium With Premium
Credits 66 162 66 162
Experience 1645 2360
Detailed Report
Statistics for PpanCzerny
Battle efficiency Σ: 4 2390 6 2 1921 2 -
  • Trivinel [OMNIA] FV215b (183) 1 1 1
  • Running_Amok Rheinmetall Skorpion G 1 2
  • eryka93 [HTKL] AE Phase I 1 1 1
  • kastenbroetchen [13_B] Progetto M35 mod 46
  • 0DESSKINON Waffenträger auf Pz. IV 2 1
  • Kiru_TheLegend [S-GUN] Object 260 1 3
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 11/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2390
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1921
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,78
Credits With Premium
Received 66 162 66 162
Personal Reserves bonus 49 622 49 622
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 115,784 148,865
 
Auto-repair vehicle -10,089 -10,089
Auto-resupply ammunition -14,160 0 -14,160 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 88,535 0 121,616 0
Time
  • Starting time 23:44
  • Battle duration 9 min 48 s
  • Time of destruction 9 min 47 s
Experience
Received 1 430 72     1 430 72
Fine for causing damage to allies 0 0
Personal Reserves bonus 216     216
Bonus for Premium vehicle tier 215       215  
 
 
Total: 1 645 288 2 360 324
  • Version: 1.13.0
  • Server game time: 2021-08-10 23:44
  • Spawn: II
  • Battle type: Regular
  • Uploaded: PpanCzerny

Replay description

Turretplay and flanking pays off in narrow streets of Minsk when you go to the easternmost flank, fight together with your allies and retreat accordingly to need, even if your enemies are tier X Soviet heavies as well as HESH-bleching monsters.
IS-5 configuration - turbo, vstab, IAU, s-medkit, s-repkit, removed governor.

Replay's comments (1)

  • #1 Oh, and by the way - no HEAT shell was fired as seen on the ammo bill. Mobility and allies enable accessing and penetrating enemy side armor even on cheap APCR shells.
    PpanCzerny 2021-08-11 в 00:04