CarryKing in Action
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
120 159
1 990
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Mines – Standard
Mines
Оbject 279
Оbject 279
weilking [BEYOU]
14.10.2021 22:23
Without Premium With Premium
Credits 61 620 61 620
Experience 1358 1990
Detailed Report
Statistics for weilking
Battle efficiency Σ: 2 7108 9 6030 1405 2 -
  • RooMaaaN [SHCZ] Bat.-Châtillon 155 58
  • kubaktm99 [2CZE] Jagdpanzer E 100 1 2
  • kramyTV_1 [AV7X] T-62A 3 2 2
  • Techondrius Maus 4 4
  • gisner Kranvagn 1
  • MPowerEddy M48A5 Patton 2 1
  • Maciej28011974 Leopard 1 2 2 3
  • ASMARFOROL [TEZP] Progetto M40 mod. 65 4 2
  • CATALIN157 [ADRO] Object 268
  • vladistank_7 Kranvagn 1 2 3
  • emiranmartymentoMoritzrow_307 Object 261 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 26/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7108
  • {{ ::replay.translations.damageDealt.sniper }} 458
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 16
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 6030
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1405
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,01
Credits With Premium
Received 61 620 61 620
Battle payments 27 729 27 729
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 89,349 120,159
 
Auto-repair vehicle -25,078 -25,078
Auto-resupply ammunition -147,730 0 -147,730 0
Auto-resupply consumables -43,000 0 -43,000 0
 
Total: -126,459 0 -95,649 0
Time
  • Starting time 22:23
  • Battle duration 10 min 29 s
  • Time of destruction 10 min 28 s
Experience
Received 1 263 63     1 263 63
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 95       95  
 
 
Total: 1 358 63 1 990 95
  • Version: 1.14.1
  • Server game time: 2021-10-14 22:23
  • Spawn: I
  • Battle type: Regular
  • Uploaded: weilking

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