Pz.Kpfw. IV Schmalturm, Ghost Town, Assault
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
73 091
4 797
Ghost Town – Assault
Ghost Town
Pz.Kpfw. IV Schmalturm
Pz.Kpfw. IV Schmalturm
WilderHansi [RJAS]
24.01.2021 00:48
Without Premium With Premium
Credits 44 297 44 297
Experience 4144 4797
Detailed Report
Statistics for WilderHansi
Battle efficiency Σ: 4 2738 5 465 - 2 -
  • Fend M24E2 Super Chaffee 1
  • jpleight82 IS 2 4
  • kosjer CS-44 4
  • janiestad18 [W-O_R] VK 30.02 (M) 1 1 5
  • leopoldhero E 25 1
  • maciejus_first VK 30.01 (P) 1 3
  • bktll KV-85
  • Dildodaniel_1 VK 36.01 (H) 1 1 4
  • prodigy80 Tiger (P) 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 27/22
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2738
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 9
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 465
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,97
Credits With Premium
Received 44 297 44 297
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,191 -2,191
Auto-resupply ammunition -62,581 0 -62,581 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -23,475 0 5,319 0
Time
  • Starting time 00:48
  • Battle duration 6 min 7 s
  • Time of destruction 5 min 5 s
Experience
Received 1 305 65     1 305 65
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 958 294     1 958 294
Bonus for Premium vehicle tier 587       587  
For playing in a Platoon 294     294
 
 
Total: 4 144 359 4 797 392
  • Version: 1.11.0
  • Server game time: 2021-01-24 00:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: WilderHansi

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-10-30 в 16:23
  • #2 You did it again!
    ok30 2021-10-30 в 16:24
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-10-30 в 16:42